I have always enjoyed playing with Lego (when I was a child of course it was simply red and white bricks and blue roof tiles - oh dear poor old grand-dad) and building the little models is a great distraction from the dreary Breakfast News; however, it naturally occurred to me that more fun could be had from the little toys. Now that I have opened 9 of them I have 4 spaceships so what better than a space battle?
For some time I've wanted to try the Portable Wargame Air Combat Rules but I don't have any suitable planes, so instead I give to you the Portable Space Combat... Fun for all the Family.
1. Make some Spaceships from Lego bricks
2. Place them at each side of the gridded board - I have written these rules for square grids but they could easily be changed to hexes - I have only tried on a 10 x 8 grid so far; more grids would of course allow for more manoeuvring.
3. Determine the Strength Points (SP), Move rate and weapon range of your spaceships - so far I have tried giving ships about 5 or 6 SP and (due to the small board) limited speed to a move rate of 6 and weapon range of 4
4. As I currently only have 4 spaceships I have not bothered with Exhaustion Point
5. Roll for initiative
6. Movement - Movement is mandatory (minimum move of 1 grid space); Each 90o change of direction ‘costs’ the loss of 1 grid area of movement. No Spaceship may occupy the same grid space as another. Being adjacent to an enemy is allowed (there is no melee or boarding!)
Example of movement and turning |
Example of movement including firing - move limit is 8 for this vessel |
Blue's forward Arc of Fire - arrows show direction of travel |
As above |
Blue's Rear Arc of Fire |
The Front (bow?) of a Spaceship requires a 6 to hit; the sides and rear require 5 or 6 (they have less shielding). Each hit reduces the enemy's SP by 1 (so forward fire can possibly cause 2 SP damage).
Advanced (!!!) Rules
Bonuses can be applied to Ace Pilots, eg +1 to hit dice
Random Asteroids or Space Junk can appear on the throw of 6 at the start of each Turn (dice or draw cards for its starting row) - the object will float across the board in a straight line 1 square at a time until it leaves the field of play - the object moves before the players and will cause 1 SP damage to a spaceship it hits (being itself destroyed on contact). The object can be destroyed by fire on the roll of 5 or 6.
For (Han) Solo games make starting positions random.
Make adjustable stands from Lego to add a third (z) dimension to x and y movement or to allow for attacking surface objects during battles inside a Planets' atmosphere (I haven't tried this yet).
Hidden movement (Cloaking Devise) rules could be created - Spaceships only become visible once they fire...
Make space weapon noises and hum the theme to your favourite Science Fiction film during play for extra enjoyment.
A few pictures of the experimental games
Starting Positions |
Two Spaceships engage |
Double hit |
An Asteroid floats into the game |
A Star Cruiser of the Evil Space Empire is destroyed |