Introduction
In my imaginary state of New Wiltshire, the American Civil War is being fought primarily between General Gilder (CSA) and General Wise (USA). General Gilder's army marching towards Washington is constantly short of supplies. On hearing of a large depot full of food and ammunition on the edge of Scrubyville (County Featherstone), the General hits upon a bold plan and despatches 2 regiments of infantry and a squad of his favourite cavalry to capture the 10:00 train to Scrubyville Junction...This battle drew inspiration from the Railway Incident Tabletop Teaser by C.S.Grant published in Military Modelling in March 1979. PW rules were used with the following variations. Infantry Regiments had 10 SPs, the cavalry squad 4 SPs and the Junction box guard unit had 2 SPs. Cavalry took 1 grid square move to dismount and fight as infantry (and vice versa). After the enemy was sighted from the Junction box the guard would roll a dice each turn to see if they got a telegraph through to the town. The captured train would arrive on turn 6. It would take 4 unhindered turns for a regiment to load the supplies onto the train. It took 1 turn to disembark a regiment from the train during which they could take hits but not return fire. Exhaustion Point was set at 50% hits.