Monday, 31 January 2022

Fast Play Lunchtime Wargame

So keen was I to try out another Fast Play Portable Wargame, having had the Reserve Area kindly explained to me by Mark Cordone, that I played a game over lunch today.

A short wargame and Mushroom Soup

The objective was to hold the village at the end of the battle (set as the end of Turn 6). The only difference from the Rules, as posted by Bob Cordery HERE, was that I gave all Infantry units 3SP (other arms remained at 2SP), and both sides were Attacking so neither rolled for scenery location.

The game took approximately 25 minutes and was a tense bloody affair! Army Green's General won the first inititive throw and took the village which was held for 4 turns, then lost, then regained on the final turn but only by exposing his flank to fire!  The Dice were, for once, on side, and the casualties mounted up. 

Green Wins

Good fun and definitely getting me back into the gaming groove. 


Saturday, 29 January 2022

Fast Play Horse & Musket Portable Wargame: First try

 The 3x3 Fast Play Portable Wargame was almost designed for folk like me, limited on space and hobby time as I am. Not being a Facebook (or is that Meta?) user I have not been able to look at the work of Mark Cordone, however Bob has kindly produced a set of rules HERE which I've tried today. John Y's WW2 write up has also encouraged me to give them a go (see his post HERE).

The Field of Battle (6 square inches)

My first impressions are very positive, though I'm not entirely sure yet about use of the Reserve Area. Strangely I quickly forgot how tiny the whole thing was and got involved in the action. It took four turns for the defenders (Green) to get to Yellow's baseline which was set as a victory condition. 


More games of 3x3 FPPW will be played in the near future I think. 

Monday, 24 January 2022

Update January 2022

The first posting of 2022, and January's nearly over! Well there's really very little to report hobby-wise. 


Due to on-going shortages of both time and space for hobby related matters, I've started running a very simple, digitally based Horse and Musket Mini-Campaign, inspired by RISK. The Campaign map looks like a simple board game design with no topography to deal with, and any battles will be resolved using the Portable Wargame rules and my RISK armies. These games can be quickly set up and fought and dismantled in small spaces. Not to everyones taste but I enjoy them!

It's the Spring of 1845, and Rubiria has invaded the Northern region of Amethysia...



Rubiria's Advance Guard from Army 2 quickly despatches the border guards

In other news, I've been slowly working on a more formal version of my In-House Fantasy Variant of the Portable Wargame; it's even got a working title now! 


An Elf Magic-User summons an Ent


They still need a bit of tweaking and some play-testing which, at the current rate, may take some time...
That's all for now. Hopefully there will be more to say next month.