For the first game of 2024, I had a hankering to play what is possibly the first published scenario in the hobby. Unfortunately, due to busyness on both the Work and Domestic Fronts, I haven't been able to dig out anything but the smallest set-up. So here is another first (I think, please correct me if I'm wrong). Hook's Farm as a Fast-Play 3x3 Portable Wargame.
The Plan |
Farmer William Hook's Farm is situated at the West end of a ridge that happens to be of strategic importance in the on-going war between Red and Blue. The only other building of note is Firefly Church, at the Eastern end. The West facing slope is steep and heavily wooded and impassable to all arms. Red's Camp is in the Reserve area to the North; Blue's to the South. The objective for both sides is to dominate the ridge by the end of the game (turn 15). There is no exhaustion point and the throw of initiative dice determines the number of actions a side can take each turn (move/fire/close combat all counting as 1).
General Wells (Blue) |
The Reality |
The opposing Armies approach the battlefield |
Early manoeuvrings |
Red, now running out of turns, threw infantry into a frontal assault on the farm and sent his last reserves to the West flank.
In the words of General Wells, "The affair of Hook's Farm was one of those brisk little things that did so much to build up my early reputation." (Little Wars 1913). Brisk indeed, but containing the spirit of the original I think. I wonder what other classic scenarios could be shoehorned onto a tiny playing surface?