Tuesday, 19 May 2020

TD Campaign Game 1 (OHW #4)

Pre-battle situation and Game set-up

As reported in the previous post, Brigade A was despatched by General Karloff towards Vizalves, to tackle the force camped nearby. For this game I used two equal brigade size forces exactly as illustrated in the Portable Napoleonic Wargame. The battlefield was based on Scenario 4 of Neil Thomas's One Hour Wargames, Take the High Ground. (The game was basically the same as my trial game Take the Village - I even put the village on the hill). The hill and the village of Santa Theresa in Isolamenta were the objective; at the end of Turn 10, or when both sides reached exhaustion point (EP), the side in complete control of the hill would win the day. 


Map showing the first encounter in the Twin Duchies Campaign

Game

The defenders had two units already in position on the hill; the rest of the brigade were to arrive by the road (distinguished by the line of trees (imagine they run in a straight line from North to South please)).

Opening position 
Brigadier Albertos (Yellow) sent one battalion of infantry up the right flank to annoy the arriving defenders, but concentrated the bulk of his force on the objective.
Turn 2 - heavy fighting around the hill

Turn 4 - Casualties on both sides and a cavalry melee beyond the hill
Turn 6 - Violace's troops cling on to a corner of the hill
Turn 7 - Both sides reach Exhaustion Point but Brig. Albertos has his objective
Despite determined resistance, Violace's Third Brigade was defeated and must fall back and find a defensive position to stop the town of Vizalves being over-run.
For Brigadier Albertos, a Pyrrhic victory (?) perhaps, but reinforcements are on the way and he must soon push on to his main objective, controlling the road North.

16 comments:

  1. A fine beginning to a fine campaign. A fine tactical victory though perhaps strategically indecisive, the cost prohibiting for the time being a further thrust towards the Violace capital.

    Meanwhile, the occupation of Vizalves acts as a distraction and flank guard covering the main army's thrust to the pass under contention.

    I like the Amarela plan, which sets Violace some interesting problems.

    Great campaign!

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    1. Thanks Archduke. Things are basically going to plan at the moment, though with heavy losses attacking the hill (a bit predictable I guess!), but one never knows what will happen!

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  2. Nice looking system once again...and great looking map!

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    1. Thanks Phil. A good map is very important I find!

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  3. Find the best Silage Machines price! silage machine for sale in Pakistan. OLX Pakistan offers online local classified ads for.

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    1. That's good to know Mr Smith, thanks for your input. *SIGH

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    2. :) Enterprising, that Smith, obviously noticing a lack of agricultural machinery in the Twin Duchys?

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    3. Ha ha! Silage "machinery" in the Twin Duchies equals peasants with forks and shovels I guess - scatter that good muck on the land.

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    4. Ah, the sweet smell of silage in the morning! Brings back memories of my youth on the farm.

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  4. A great game and a hard fought victory. Looking forward to seeing where this goes next.

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    1. Thanks Mr Sprinks - glad to see you're not selling silage machines; I think Smith has cornered the market!

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    2. He's also commented over on my blog, I hope he offers free shipping!.

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  5. Good start to the campaign. I like your opening map. Very nice work!

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    1. Cheers! Lets hope the games are as good as the graphics!

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  6. well, that was a bloody affair and I'd be wondering if the 'victory' was worth the cost.
    Great opening to the campaign and a very enjoyable read.

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  7. Cheers Joe! Glad you enjoyed it.

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