Saturday, 15 August 2020

Red/Blue Campaign Turn 7

 

Campaign Map - Turn 7


Having been surprised, and defeated, by a Bluvian force whilst probing the way East (see the last blog post), the remnants of a Redinan brigade is falling back to join the battered 2nd Division. Hotly pursuing them are a larger Bluvian force, the Advanced Guard of Blue's Division C. Red has been ordered to give ground slowly and keep Blue occupied to give time for a defense to be pulled together around the Middle Crossing of the Boundary River. Blue is unsure of the numbers of troops in front of them and is advancing cautiously. 

The Scenario is number 5 in the late Stuart Asquith's Military Modelling Guide to Solo Wargaming. To simulate Blue's caution, his force arrives at a rate of 2 units per turn on the Eastern edge of the board. Blue's objective is to either get three units off the West edge or to completely destroy the Red force that is blocking his way. It is highly unlikely that Red can defeat Blue in a straight fight but he can delay him. Game length is 15 turns or when both sides reach Exhaustion Point.

Position at the start

Turn 2 Blue's force slowly arrives


Blue's build up is complete - Red begins to give ground



Blue's cavalry is to the rear of Red's force


Running out of room (and at EP), Red must make a stand




At this point Blue could have got enough units off the table to win..

...but chose instead to destroy the invading Redinan force and win that way. Harsh.

A great scenario and a fun game. 

16 comments:

  1. A cracking battle, the Bluvians did right to destroy the Redinans.

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    1. Cheers Paul. I suspect they took some prisoners for an exchange with the guys who got stuck on the wrong side of the river in Game 1!

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  2. Another cracking good battle report!

    It looks as if Red will be lucky to avoid the destruction of their 2nd Division. This will give Blue a decisive edge should they choose to invade Blue’s territory again.

    All the best,

    Bob

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    1. Thanks Bob. Blues retaliation has been swift and bloody!

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  3. Destroying the enemy is always a good option. Enjoyable BatRep!

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    1. Cheers Jonathan. The Blue Commander decided (quite sensibly) that he didn't want any enemy troops behind his lines, thank you very much!

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  4. And with that blues reputation for savagery was earned!!. Have they not heard of the Geneva convention??.

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    1. Ha! To be fair, they did bandage up the survivors.

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  5. I am enjoying reading about your campaign progress and the battle reports.

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  6. Good fight and one REd deserved to lose after the debace at the bridge, not reinforcing their breidgehead befor emoving on.
    destroying the Red force was a good decision.

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  7. Nice battle report mate. Your board and figures have a nice crisp look, very aesthetically pleasing. Good to see Merit trees giving sterling service after 50 odd years?? Cheers Greg

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    1. Cheers Greg. Yes I've ended up going back and playing with the oldest stuff the most! Airfix figures and Merit scenery were what I started with and they still work.

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  8. If you can't beat 'em, destroy 'em?

    Whatever works!

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