Sunday, 27 August 2023

Red/Blue Mini Campaign Pt.2: OHW Sc 14

 Having defeated the Bluvian brigade that threatened their bridgehead, the victorious Redinan Army dispatched a force to Blueville to root out the Radicals that were thought to be based there.

The Red General left half of his men on a nearby hill to cover his retreat and led the remaining force to the town. He found the town undefended but his search for the treacherous activists proved to be fruitless. To make matters worse, before he could withdraw a strong Bluvian force arrived...

   

The Blue General led most of his force against the town, and his attack began to cause casualties despite the exposed nature of the countryside around Blueville.

On the left, a fierce artillery duel saw the destruction of Red's guns, allowing Blue to concentrate on the town almost unmolested. 

 By midday the town was almost surrounded. Red's force on the hill had been ordered to hold position and could only offer some ineffective fire at Blue's units moving to the rear of the town.


As casualties mounted, the Redinan's fought on, hoping to flee under cover of night. 



 By the end of the day, however, Blueville was recaptured along with the defeated Reds.


The Red troops left on the Bluvian side of the river now needed to make their escape...

12 comments:

  1. Just caught up with the latest battle report on your blog … and it reads like it was a real cracker!

    You’ve shown how a simple campaign setup can produce a really enthralling narrative. I can hardly wait to read what happens next.

    All the best,

    Bob

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    1. Cheers Bob! Unusually good dice rolling by the attacking side nullified the defence bonus for Red; more than normally poor dice for the defenders gave the exposed attackers an easier task.

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  2. A nice battle, looking forward to the conclusion. I do like the armies.

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    1. Thanks Mark - one game left to see if Red can make an escape

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  3. Red’s fortunes reversed! Will watch with interest how battle #3 pans out. Another nice report, MJT πŸ‘πŸΌπŸ‘πŸΌ

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  4. Blue seemed to roll ove rthe Red defences, the dice gods were obviously on their side.
    With this reveral to Red the next battle is gping to be very interesting.

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  5. The dice were most definitely kind to Blue in this game Joe!
    Unusual for me as I can almost never roll a 6...

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  6. It’s all very much “up in the air” so far - the final battle should decide the outcome of the campaign.
    I look forward to news from the battlefield… πŸ˜‰πŸŽ²
    Cheers,
    Geoff

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    1. Indeed Geoff, and I very much like the dice emoji which is new to me 🎲🎲 - reminiscent of many rolls!!

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    2. Sadly I’m not very “tech savvy”. My default dice emoji shows a One, but on a single occasion I managed to get it showing a Six. I don’t know how. For most solo wargamers a One is much more appropriate ☹️πŸ˜‰

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    3. πŸ˜† I've only found 🎲 so far!

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