Today's game was based on Bob Cordery's Battle of Arora Junction a Colonial action that was fought in 2013.
My version of the scenario is set on my fictional continent of Uqbal in the 1950s. A large chunk of Uqbal was a former colony of Albiona, however control has recently been handed over to the Democratic Party of Free Uqbal (DPFU) who represent the ethnic group that dominate North Uqbal. Other ethnic groups are aggrieved and want independence; fighting has broken out across the former colony.
Under pressure near the Capital, the DPFU is pulling troops back from the verdant South. At Aurora Junction, one such detachment has broken camp and is about to depart by rail.
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The plan - light green represents impassable jungle plants |
A force from the People's Democratic Front (PDF), green figures, have been instructed to delay the departure of the DPFU, tan figures, while saboteurs destroy a rail bridge further up the line. To do this in game they must keep the enemy engaged until turn 12. Green get the benefit of surprise, appearing from behind two low ridges: Unfortunately they must attack across open ground.
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Any excuse to get the toy trains out of storage |
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The DPFU commander coordinates his troops withdrawal from the ruined building |
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Army Green arrives and advances towards the two ridges |
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Departing DPFU troops turn and take up positions |
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Green troops on the Right Flank rush towards the enemy firing from cover |
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On the Left, Green keeps the enemy busy whilst the machine gun strafes the building |
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Despite being in cover the unit in the building is decimated |
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By Turn 8 the DPFU are at EP - the PDF need to hold on for 4 more turns to delay the enemy |
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The Game ends at Turn 10! |
The PDF were not able to stop the departure of the enemy force, however they inflicted a large number of casualties.