Friday, 6 October 2023

The Action at Pflattburg

 A rare day off work (with a list of chores as long as your arm) has presented the opportunity to squeeze in a quick game. To save time I grabbed the RISK figures and set up a small battlefield. This was based (roughly) on Donald Featherstone's classic Action in the Plattville Valley.



The objectives for Armies Red and Blue are to capture the River Crossing at Stier Brucke and the Town of Pflattburg. Holding one of them at the end of the battle would require using more forces in the area which neither side wants to commit. The game was to be played with Portable Wargame rules until both sides had reached Exhaustion Point (standard 30% SP).


Blue started nearer to the town while Red got to dominate the crossing point.


Blue quickly took charge of the town. Cavalry on both flanks engaged the enemy's foot.




Red attempted to reduce the Blue force in the town with cannon fire but this proved futile. 


To the West of the town Red's infantry attempted to clear Blue's troops before assaulting the church. To the East Blue crept closer to the river crossing.


By mid-afternoon Red's numbers were reduced to Exhaustion Point. Blue still held the town and it was now a case for Red of holding the crossing in order to slow Army Blue's advance.


A fierce artillery duel saw both sides Eastern guns put out of action - at this point I allowed Red's General to move position to join the infantry holding the crossing.


Army Red stubbornly held the bridge as Blue inched towards EP, which would end the battle.


At the end of the day Red's General finally admitted defeat. Blue had taken both objectives and was able to advance.

18 comments:

  1. Love the simplicity of the set-up. Nice quick way to get a wargame on the table.

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    1. Thanks Bob - another fun PW that worked well with DF's 61 year old scenario

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  3. Nice one, MJT 👍🏼. Good to see that scenario played out with Portable Wargame, and your great Risk armies. A worthwhile day off work 😁✔️

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    1. Thanks Martin - hope to get a few more cheeky days off / games days this Autumn

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  4. An interesting engagement. Perhaps the start of another mini campaign?

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    1. Cheers Mark - It was going to be a one off game but could be the start of a mini campaign for sure

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  5. Looks a fun game to play.
    Alan Tradgardland

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    1. Thanks Alan, yes it was a fun game helped by using rules that I can actually remember and don't need to constantly check!

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  6. Nice AAR. Were Red just unlucky with dice throws, or was it simply that circumstances were against them? When Blue seized the town it was never going to be easy to eject them.
    Cheers,
    Geoff⚔️

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    1. Thanks Geoff - dice throwing was up to my usual appalling standard!! Probably why it took 20 turns to complete, however Red was a bit more unlucky than Blue. You're right of course; it's that bit harder to fight against the side in a defended area.

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  7. A nice reworking of a classic scenario and an enjoyable battle report.

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  8. Good stuff, I also like the simplicity. It occurs that I also have a 'wooden village' set, and the figures from a 'Risk' game.. what am I waiting for?

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  9. You show perfectly how easy it can be to set up an enjoyable wargame without all the expense and time/effort put into modelling that the display wargames at shows and photographs in magazines risk youngsters and newcomers believing is an essential part of the hobby. If I was still teaching, I'd be recommending any interested pupils to look at your blog for inspiration. I use RISK figures similarly and also to improve the 1970s Palitoy boardgames of Waterloo and Balaclava, so that the different nationalities can be distinguished and because even two cavalrymen on a cardboard base looks better than a red or blue miniature chess knight.

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    1. Cheers Arthur. Your words are very encouraging.
      I had the Palitoy Waterloo boardgame as a child - I don't remember a game that the French lost! I used to like the cannons very much but the other pieces were a bit naff!

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