Following his success at Pflattburg, Army Blue's General pushed on towards the strategically important town of St. Jakob, a major hub in Army Red's supply chain. His advance was blocked, however, by an approaching Red force that held some high ground controlling the St. Jakob Road.
Blue's game objective was to have at least 4 units on the Western third of the board by the end of the game; Red had to make sure this didn't happen. The game is, of course, inspired by Tank and Infantry Action on the St James Road, from Donald Featherstone's War Games (1962).
The battlefield rises gently towards the West. The stream in the East can be crossed by all units; Infantry and cavalry lose one grid movement, artillery require a full turn to cross. Only Light Infantry may enter the dense wooded areas. Rott's Farm (the building) counts as a built-up area.
|
End of turn 1 - Red's cavalry trot down to head off Blue's approaching horse |
|
Cavalry melee begins |
|
Army Blue steadily advances |
|
As the afternoon wears on Blue's advance stalls as attrition takes its toll |
|
Close to getting troops on the high ground, Blue reaches Exhaustion Point |
|
The end of the battle with Army Red holding the objective |
Red's Artillery earned the unit a special commendation for destroying a Blue Infantry battalion that was approaching fast along the St Jakob's Road. Blue, on the other hand, suffered the ignominy of some classic MJT dice rolling.
A great repurposing of an old scenario … and it seems to have resulted in an excellent little battle! What scenario will you explore next?
ReplyDeleteAll the best,
Bob
Cheers Bob! Looking for that next scenario is a great excuse (if one is needed) to peruse the Wargames Library.
DeleteGreat battle report. Imw looking forward to the next battle in the campaign.
ReplyDeleteThanks Mark. Army Blue is going to need to recover first!
DeleteThanks Emily, however I'm not really sure that you're going to reach the right demographic here
ReplyDeleteBeautifully fielded….π
ReplyDeleteAnother neat-looking game, MJT. Looking forward to the next ππΌππΌππΌπ²π²π²
ReplyDeleteCheers Martin. Next planned game is a bit of Fantasy!
Deleteπ⚔️
DeleteCheers,
Geoff
Wonderful wargame which has old school classic vibe. Thank you
ReplyDeleteThanks very much!
DeleteLovely looking game as always. That rising of the battlefield to the west is very effective. Not something I've seen done with a grid often if at all. Might steal that :)
ReplyDeleteCheers John. I was trying to figure out how to replicate the contour lines on Donald Featherstone's map of the battlefield without making a purpose built slope π
DeleteNice one MJT.
ReplyDeleteThe Risk figures are just right for this sort of game/set-up ππ
Cheers,
Geoff
Thanks Geoff - I like them; somewhere between a Boardgame and a traditional War Game.
DeleteGreat game - looks wonderful old school love it. Thank you -
ReplyDeleteThanks very much!
Delete