Saturday, 23 April 2022

The Portable RISK Campaign - Summer 1845 (2)

 A little more action has occurred in the Portable Wargame Campaign being fought with RISK figures (see HERE for the first part of this Season's turn).

Although Rubiria's invasion of Northern Amethysia had got off to a shaky start, the Red General pushed on.

Here's a reminder of the Map for Summer 1845 (note Amberil is allied to Amethysia and mobilized forces in response to the invasion by Rubiria)


I played two short games this morning.

In game 1 the objective for both sides was to take and hold a village.

Early position with Amethysia having possession of the objective

Luck was against the Amethyisian General and by Turn 9 his force was in bits and was forced to withdraw

In game 2 the remnants of the Amethysian Army established a defensive position; their objective being to hold the hills until the end of turn 15.

Start of game 2

 
By the end of turn 10 the Amethysian force had been all but destroyed

At the end of Summer 1845, Rubiria's successful Army 2 has been allowed to withdraw to rest and been replaced with the fresh Army 3. The new force will be straight into action as Autumn starts as Amberil has launched their second Army into the fray in support of their allies. The remains of the Amethysian Army has withdrawn to the Capital.



20 comments:

  1. It’s great to see that your campaign has moved on … and it looks as if it has reached an interesting phase.

    All the best,

    Bob

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    1. Thanks Bob. Two fast, fun games of the original PW were squeezed in to a hectic Saturday which is really what this Campaign was made for!

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  2. Looking forward to developments, can the allies save the day?

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  3. Looks good and is enjoyable, what else is there?

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  4. Excellent! Good to see the campaign progressing. I love the look of the board and the simple but instantly recognisable playing pieces.
    Have you posted before on how you instigate invasions/alliances/the countries’ policies toward each other?

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    1. Thanks Martin. I have a simple system for changing relations between states - I'm thinking of revising it though since I read the recent post by Archduke Piccolo
      http://archdukepiccolo.blogspot.com/2022/04/byzantiad-new-troubles-for-empire.html

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    2. Yes, his Byzantine campaign is intriguing…and so cleverly constructed without being excessively detailed. Admirable.
      I’ve never solo’d a map campaign, but your RISK campaign certainly makes me wonder if I’m missing a trick here. The graphics/map looks grand, the naming of the countries is inspired, and the battle reports make the countries and their militaries feel very real.
      Very much looking forward to further reports on the progress of the Amethysia-Rubiria war. 👍🏼

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    3. Thanks Martin - when I'll drop you a line with the simple mechanisms I've been using for this campaign. It was really just a simple way of getting me to play more small games I could fit in when I had time!

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    4. ‘…more small games’ is good. 👍🏼.

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    5. Well that's the plan... we live in hope!

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  5. Great to see this project getting some much needed attention. I don;tthink I've ever seen such decisive engagement in any of your other games. Great write-up of the actions and campaign.

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    1. Thanks Joe. The Red dice rolling was 5s and 6s most of the way - the Jury is looking into it!

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  6. I love the simplicity of this. Would your campaign mechanism make a blog post?

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    1. Thanks David. Perhaps I should get the "mechanics" into long hand, joined-up writing? It's very back of an envelope at the moment!

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  7. Jack, I'd like to invite you to join the MeWe Portable Wargames group. Bob is a member. Our members would love to hear about what you've been doing with the game.
    Cheers
    Jon
    PS The invitation is also to anyone else reading this!
    I invite you to join my group on MeWe: https://mewe.com/join/portablewargames

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  8. Always interesting to see new systems, nice looking campaign/game!

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