A little action in my Campaign using RISK figures has occurred.
In the Spring of 1845 Rubiria invaded northern Amethysia; Rubiria's 2nd Army marched in with only token resistance. Amethysia's ally Amberil immediately declared war on Rubiria, and both of them mobilized their forces.
Spring 1845
In the Summer of 1845 Amethysia struck back, moving their First Army against the invaders.
Summer 1845 |
The first engagement was fought with the objective of both sides being in control of the two villages at the end of the battle. As Rubiria was defending they began the day with control of one village.
The battle was hard and by the time both sides reached exhaustion point they had control of one village each.
As I was keen to have a decisive game I fought an additional FPPW to decide the winner!
Red is defending so rolled for scenery position. The objective was to have at least one unit on the enemy baseline for 2 turns.
The Amethysian General was aggressive from the start and despite some tough resistance he won the day.
So the first battle of Summer 1845 goes to Amethysia putting the invaders on the back-foot.
Hopefully there will be more soon...
Your campaign map and battle reports are truly inspiring. I am looking forward to see the war play out.
ReplyDeleteThanks John, that's very kind!
DeleteGreat to see both your regular set-up and the additional use of the 4 x 4 as 'extrs time'
ReplyDeleteCheers Joe. More to follow soon I hope.
DeleteLooking forward to the continuation of the campaign. I like the mixing of the traditional 8x8 and 3x3 formats.
ReplyDeleteCheers. Probably more of that to come!
DeleteAnother nice looking game. I'm a big fan of the map movement and risk armies. I do miss the soup though
ReplyDeleteCheers Mr Sprinks - "No Soup for you" (Seinfeld reference)
DeleteThe campaign map looks good and the differing styles of games will certainly keep it interesting.
ReplyDeleteThanks Peter. I originally intended to just use the Portable Wargame in its original form, but the result of this game gave me the opportunity for an additional battle. Fortunes of War etc!
DeleteWhat an excellent campaign and battle report … and I think that the mixture of the two types of PW is inspired!
ReplyDeleteLooking forward to reading the next instalment.
All the best,
Bob
Thanks Bob. More to come soon I hope!
DeleteYour post reminds me of a Game of Thrones boardgame we're paying from time to time with my son - Of course I endure an overwhelming defeat each time...
ReplyDeleteI know the feeling!
DeleteThis whole concept looks attractive and accessible. I do like the map with its added ship o' war and compass rose... I'll be looking out for more of this!
ReplyDeleteCheers,
Ion
Many thanks Archduke. I tried to get the feel of a 1970s Boardgame map!! Bright colours and simple design - To be honest I also wanted to avoid having to worry about geographical features as this was to be a Fast Play kind of campaign, so the battlefield could be set up without reference to the main map.
DeleteMore to follow!
This exactly how I envision PW being used for a campaign! Now, I need to get down to doing a campaign of my own. Thanks for the inspiration!
ReplyDeleteI'm glad you're inspired Mike! The PW has inspired me again too.
ReplyDeleteEye popping chessboard but it really works!
ReplyDeleteHopefully makes up for the unpainted figures!
DeleteGreat idea to leave geographical features off the main map.... speeds things up considerably I imagine.
ReplyDeleteJohn
DeleteYes it was a lazy way of avoiding thinking about terrain issues and allowing me to quickly set up a game, not that I've done much with it yet! Hope to get back to this campaign soon.
Glad to see you're still playing! Looking forward to read what happens next. :D
ReplyDelete