Introduction
New Year's Eve saw a couple more ACW games played using the Portable Wargame rules and One Hour Wargames (OHW) Scenarios.
Having failed to get passed one Union force (here), General Gilder sent another to establish a bridgehead to the North East, as prelude to a decisive push towards Washington.
OHW #5 Bridgehead
In this scenario, troops of both armies arrive at predetermined turns; the Confederates at one point on the South of the field, the Federals at one of 3 locations determined randomly. The actual units were also determined randomly as they arrived. The Rebel objective was to complete the game with no Union units within 2 grid squares North of the river. The Union's objective was simply to stop the Confederate Army achieving this, thus not allowing a Bridgehead to be established.
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Red dice show Union arrival locations, blue shows Confederate |
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The Rebels start to arrive |
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More troops appear |
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Another bottleneck forms! |
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Union cavalry in action. The infantry holds back waiting for their turn... |
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..which never happens. |
By taking far too long to get his force over the river, the over-cautious Confederate commander became stuck; not wishing to risk his own troops by firing into the melee at the front of the line he was forced to wait and wait for a conclusion. Time ran out and he was compelled to withdraw.
Although not a very satisfactory game, my conclusion was, s**t happens so what would they do next?
OHW #15 Fortified Defence
Having received reinforcements, the Federal commander determined to pursue the retreating Rebels and reduce them to a point where they could no longer pose a viable threat (>50% casualties). The Confederate commander looked to do better in defence that he had done during his attack of the previous day and withdrew to two fortified camps.
Note: As I didn't have suitable models for the fortified positions I was forced to craft something on the hoof so to speak. Hard to believe looking at them, I know...
The Confederate commander must garrison each fortified position with one unit that cannot then move. I gave the garrisons' a firing bonus and attackers a penalty when firing on the fortified positions. Grey's objective was to hold both positions; Blue's was to take both or reduce the enemy to below 50%.
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The retreating Rebel force arrives |
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The attack begins |
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Union cavalry rushes to get behind the enemy lines... |
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...and attack the rear |
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A fortified camp is taken |
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Both sides have reached Exhaustion Point ending the game |
Although the Federal Commander failed to capture both locations, the Rebel force was below 50% strength and the remaining troops disperced. The Union line held and General Gilder decided to withdraw to Scrubyville for the Winter and plan his Spring campaign.
("The General sat, and the lines on the map, moved from side to side")
Happy New Year! Health and Happiness to all our readers!