Continuing on from last weeks post, I have played the rest of the reign of Gaius Maudlinus (see below), but first a word about the game itself.
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Surplus Dairiprodus by Uderzo |
Game mechanics
For the first go at the game (well technically the second, but my Caesar was assassinated in year 2 of the first attempt) I only used the Random Events to run the game - Gaius was not a very proactive kind of leader. The following table is changed slightly from Mark's original - I used a d12 and added an extra line.
Rome started off with 3 Legions - as Provinces are captured, an extra Legion could possibly be raised in Years of Peace & Prosperity to a max. of 1 per Province gained.
I added Glory Points (GPs) from the following table - I think I was over generous in this first go as GPs were also given in the Random Events...
Game
At the end of the first session, Rome controlled most of the Italian peninsula - how would Gaius fair going forward?
Well there it is. Gaius didn't do too badly given he wasn't allowed to make any decisions!
I enjoyed the randomness of my first go and can see the system as being a nice way to run a campaign where the Random Events add to strategic play, so thanks to Mark for the great ideas!