The following action was based on a game that featured in Wargame Tactics by Charles Grant, namely The Battle of Fiddler's Bottom. As in the original, neither side has artillery support and the two sides are of equal strength and composition; in this case, 6 units of line infantry, 4 units of cavalry and 2 units of Light Infantry. The rules were an experimental variant of OHW rules. Units initial dispositions were based on the original.
SituationArmy Red has sent a relief force to break the siege of a nearby town. Their route is blocked at Pleasant Valley by a force from Army Blue. The objective for Army Red is to exit at least six units (half of their force) across the North edge of the battlefield to form a viable relief force. The game length is 10 turns.
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Pleasant Valley - The Battlefield |
The Battle
General Wells (Army Blue) had been ordered to block the approaching Red relief force at any cost. Situating himself on the high ground at Grimstone Ridge, which commanded a fine view of the valley and the large farm complex of Fiddler's Bottom, he ordered his cavalry to form up on his right and the Infantry to hold the ridge. He dispatched one unit of Light Infantry to the wooded area known as Grant's Copse in case the enemy should attempt to slip any troops past to the West. Assuming that the hedges and buildings in the farm area would slow down any units sufficiently, he determined that no troops need be sent there.
General Orderves (Army Red) planned to throw everything forward and smash his way through the blocking force.
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Opening positions |
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Contact! |
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Red's Light Infantry scramble into the farm |
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Blue holds back the tide |
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Blue's cavalry under pressure |
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Red's Light Infantry have passed through the farm... |
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and exit the battlefield. General Orderves leads his Guard Cavalry into combat |
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A Red Infantry unit has also exited and the cavalry look like they may too |
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Disaster for Red! Too many losses make victory impossible |
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General Orderves flees the field. Army Blue victory. |
Had Red used his Light Infantry to engage the enemy before exiting the outcome may have been different, then again the dice may have fallen differently...
A fun scenario, however this rule variant proved to be a bit too fast to provide a truly satisfying game, though some elements will be retained. On to the next battle.