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Campaign Map - Turn 7
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Having been surprised, and defeated, by a Bluvian force whilst probing the way East (see the last blog post), the remnants of a Redinan brigade is falling back to join the battered 2nd Division. Hotly pursuing them are a larger Bluvian force, the Advanced Guard of Blue's Division C. Red has been ordered to give ground slowly and keep Blue occupied to give time for a defense to be pulled together around the Middle Crossing of the Boundary River. Blue is unsure of the numbers of troops in front of them and is advancing cautiously.
The Scenario is number 5 in the late Stuart Asquith's Military Modelling Guide to Solo Wargaming. To simulate Blue's caution, his force arrives at a rate of 2 units per turn on the Eastern edge of the board. Blue's objective is to either get three units off the West edge or to completely destroy the Red force that is blocking his way. It is highly unlikely that Red can defeat Blue in a straight fight but he can delay him. Game length is 15 turns or when both sides reach Exhaustion Point.
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Position at the start
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Turn 2 Blue's force slowly arrives
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Blue's build up is complete - Red begins to give ground
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Blue's cavalry is to the rear of Red's force
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Running out of room (and at EP), Red must make a stand
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At this point Blue could have got enough units off the table to win..
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...but chose instead to destroy the invading Redinan force and win that way. Harsh.
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A great scenario and a fun game.