Advisory Note
Monday, 31 January 2022
Fast Play Lunchtime Wargame
Saturday, 29 January 2022
Fast Play Horse & Musket Portable Wargame: First try
The 3x3 Fast Play Portable Wargame was almost designed for folk like me, limited on space and hobby time as I am. Not being a Facebook (or is that Meta?) user I have not been able to look at the work of Mark Cordone, however Bob has kindly produced a set of rules HERE which I've tried today. John Y's WW2 write up has also encouraged me to give them a go (see his post HERE).
| The Field of Battle (6 square inches) |
My first impressions are very positive, though I'm not entirely sure yet about use of the Reserve Area. Strangely I quickly forgot how tiny the whole thing was and got involved in the action. It took four turns for the defenders (Green) to get to Yellow's baseline which was set as a victory condition.
Monday, 24 January 2022
Update January 2022
Due to on-going shortages of both time and space for hobby related matters, I've started running a very simple, digitally based Horse and Musket Mini-Campaign, inspired by RISK. The Campaign map looks like a simple board game design with no topography to deal with, and any battles will be resolved using the Portable Wargame rules and my RISK armies. These games can be quickly set up and fought and dismantled in small spaces. Not to everyones taste but I enjoy them!
Rubiria's Advance Guard from Army 2 quickly despatches the border guards |
| An Elf Magic-User summons an Ent |
Saturday, 30 October 2021
Tel El Kebiresque Battle
This weekend it's the turn of the colonial forces to get a game. Another Portable Wargame scenario that Bob has posted (see HERE) is the Battle of Tel El Kebir. This looked like a nice game for my Imagination forces. In the real battle there is a canal defining one side of the battlefield; in this game there is a large river (not shown).
The new king of Uqbalistan has made another incursion into Albionian Uqbal. The last time he did this, his force suffered defeat (see HERE). Will he be more successful this time?
The Uqbali force sent into Albionian territory was small. Its Commanding Officer, an experienced soldier, knew he was going to face a strong retaliation from the enemy so ordered his men to build earthwork defences at the first settlement they found, and await the inevitable onslaught.
General Carbuncle Wolsley-Hornet (Albionian Commanding Officer) has recently arrived from Indra with some of his own personnel guard. Taking immediate command of a force of Albionia's large military presence, that includes elite infantry from the Hibernian and Caledonian regiments, the General has marched through the night. Arriving in column just before dawn, the Albionians form ranks and move towards the Uqbali defences.
(Game mechanic - The Uqbal side was to throw a dice each turn for the first 3 turns to determine whether or not the oncoming enemy were spotted as it was still dark - a 6 was required on turn 1, 5 or 6 on turn 2 and 4,5 or 6 on turn 3.)
![]() |
| Turn 1 |
![]() |
| Turn 4 and the defenders finally realise they are under attack |
![]() |
| Wolsley-Hornet encourages his men to get stuck in with a bayonet |
![]() |
| Turn 9 and the defenders reach Exhaustion point |
![]() |
| The Uqbali guns are over-run |
![]() |
| The end is near but the defenders bravely fight on |
![]() |
| The Uqbali General surrenders to save what's left of his men |
Outnumbered and out classed, the defence was in doubt from the start (and the attackers didn't even have the machine gun called for in the Order of Battle), though the earthworks helped the Uqbali Army keep fighting until Turn 14 when it seemed only kind to stop.
Monday, 25 October 2021
The Battle for Two Hills Farm
Back in February of this year, Bob posted a scenario for The Portable Wargame (see HERE) that I've played a couple of times, though not reported. Here's another attempt.
A quick apology for being absent without comments; I have been reading many splendid blog posts but have been suffering from 2021 and found it hard to get my words together!
In my game Army Grey is led by General Moturez and Army Blue by General Fiasco. Otherwise the Order of Battle is as Bob describes. The Elite unit on each side is marked with a token (Tiddlywink). I surmised that both sides would sent their cavalry on first to scout ahead - after that a unit arrives on each turn 2-6 in a random order.
![]() |
| The Battlefield |
![]() |
| Blue and Grey Horse spot each other |
![]() |
| Both forces are arriving and the battle is underway |
![]() |
| Grey holds the objective. General Fiasco leads the Elite Blue Guard South looking to punch through the enemy line at its furthest point |
![]() |
| Disaster!! General Fiasco falls and Army Blue reaches Exhaustion Point |
![]() |
| Two turns later, and Grey has also reached EP but still holds the objective. |
Sunday, 31 January 2021
Ghosts of Projects Past #3
One month into this year 2021 and nothing really to show for it, though I am slowly clearing a few bits off the painting table, those figures that have been hanging around for months (years?), gathering dust.. As such, I thought I'd unearth something from the past to fill a bit of space on the blog.
I've recently been reading a tome entitled Hawk and Moor. It's a rather entertaining read about the appearance of Dungeons and Dragons (the beast that spawned a thousand RPGs); this reminded me that a while back (2019, remember, a time before the pox...?) I had thrown together, and was experimenting with, a little skirmish game using the D&D combat method. Gary Gygax, co-creator of D&D, had himself been interested in representing a single figure as one person in tabletop wargames and had featured such combat in Chainmail, the medieval rules co-authored with Jeff Perren. I wanted something a bit simpler that could be on just a single page. Gygax et al had played their medieval games using Elastolin figures, so my first try was with larger figures too.
A pair of Russian made (?) "Knights" fought a couple of Orcs (played by Dark Alliance Trolls) in the initial trial. The pics aren't great as it was a bit of a dark day.
One of the ideas I wanted to use was to have character figures (Heros) who would have better statistics than the average chap and who could gain "experience" in an RPG kind of way, improving their performance perhaps...
As the rules were based on D&D they do call for multi-sided (funny) dice, though I guess most people have some of these. I called my rules Chainmailesque as I liked the name but it doesn't really reflect the Chainmail rules. The game is on a grid (needless to say) but could easily be played using normal measurements. I never got any further with it than the following. Perhaps I'll have another go at some point...
The Illustration was "borrowed" from the 3rd edition of Chainmail that included the Fantasy supplement which in turn led to Dave Arneson and Gary Gygax penning D&D.Saturday, 23 January 2021
Lazy Saturday Afternoon
After a beautiful morning walk under a very blue sky, your humble author has had a lazy afternoon watching the snow filled clouds roll in. No battles have been fought, however, as a wise man said, "A little exercise on the parade square is the next best thing to a game."
General Chatter oversees the Parade.
















