Scenario 1 from Neil Thomas's One Hour Wargames was fought this morning - the report can be found here. Having played through them all in order once I'm thinking of doing it all again (possibly, though on a very casual basis, not committing myself to anything!)
Advisory Note
Sunday, 3 August 2025
Saturday, 2 August 2025
Pyramidal Redux & Coalition No.2
After losing the Battle of the Pyramids in the last blog post, mainly on a technicality (the author not really knowing what he was doing), Napoleon was given a second chance this morning...
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Snipped from National Geographic |
The line up is the same as in the previous post only I've added a couple of palm trees to hopefully make things less abstract.
The French squares once again prove themselves a match for the Elite Mamluk cavalry
This time they are also fighting off the frankly unreliable Mamluk infantry who got the better of them in the first effort.
Order (and sanity) is restored with the historically correct conclusion
Having (finally) gained a foothold in the Middle East, Napoleon returns to France, sets himself up as First Consul and then goes back across the Alps to recapture the Italian provinces he had earlier taken.
Battle of Marengo
The Austrians have a great deal more artillery than the French and get a pre-battle bombardment. They also have a unit of line infantry fortified in the village (Monopoly hotel).
Part way through the battle, the French Elite Cuirassiers enter the fray and start doing all sorts of damage.
The Austrian Artillery is now established in the village and the Grenzers have been slain or chased away, and the Austrian Cavalry get to duel with their French counterparts.
With both sides reduced to half strength the battle is finely balanced
untilAnother victory for Napoleon!
I'm enjoying these games very much and will definitely continue to work my way through the historical battles listed in the rule book. I can quite easily get involved with the action when played with just a simple grid, but, as I've said before, a little bit of scenery definitely adds to the thing, so I'll be using it in future.
Sunday, 27 July 2025
See the Pyramids
Rereading the Dominion of Napoleon Bonaparte rules this morning I realized that I'd misinterpreted the Artillery bombardment section (note to self: read the instructions carefully). Having revealed this error, I thought I'd better have another go just to make sure I hadn't messed up elsewhere (any excuse for a wargame).
Battle of the Pyramids
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Snipped from a Wikipedia page |
Note regarding the units; the French are all Column Infantry but are formed in squares. The Mamluk Cavalry are all Elite. The Mamluk Infantry are all Unreliable (see query at the end).
2. When a unit that starts off Unreliable (ie does not become unreliable due to circumstances of the battle) wins its reliability roll does it still become Reliable as the rules suggest? In this game I allowed an Unreliable unit of Mamluk Infantry to become reliable after a successful roll, however I feel that if they started out as unreliable, they probably would stay that way (?)
Saturday, 26 July 2025
Napoleon V Coalition 1 (with Dominion of Napoleon Bonaparte)
Having invested 5.47 Euro in a copy of Steve Parkers Dominion of Napoleon Bonaparte, I thought I'd better give it a go. I decided to use my Risk figures as a quick way of getting into the game.
The first thing I realized was that I need a better way of a) differentiating units and b) recognizing which units are elite, unreliable etc. For these games I used a) 3 fig units for Line and 2 fig units for column infantry, b) little dice to indicate Elite and units in defensive positions but in future I need a better system - I ended up referring to the plan in the text a lot. I tried to remember which units were unreliable (either at the start or because of artillery bombardment and this, as the name suggests, was unreliable also).
I used the forces and deployment directly from the Historical Battles section of the rulebook for this run through of the following battles; Montenotte, Lodi and Rivoli.
Napoleon, flushed with success from putting down Royalists, goes on a grand tour of Italy..
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Image on loan from Wikipedia |
1. Battle of Montenotte
The French are outnumbered but in defensive positions.
The Elite Column Infantry (French left) were certainly the most valuable unit for Napoleon doing most of the damage to the Austrians before finally breaking after repeated attacks.
A victory for the French.
2. Battle of Lodi
Unlike in the real battle the defending Austrians defeated the French in my battle. The Austrian Line Infantry holding the bridge (centre) did not break and only the Elite French Cuirassiers were left fighting at the end of the battle (should have thrown them at the bridge...)
3. Battle of Rivoli
The French were again on the defensive with Line Infantry on high ground, and unlike in reality, the Austrians were unable to shift them.
The victory at Rivoli spells defeat for Austria and the First Coalition. Next stop: Egypt.
Sunday, 20 July 2025
Three Bloody Skirmishes or The Bishop's War
I dug out some old Medievals this weekend with the intention of playing another Mini-Campaign in the style of the recent ACW one. I went for some fast, brutal rules (an OHW 3-hit variation) which generally lead to bloody battles, which seemed fitting for Medieval religious conflicts.
Two Bishops find themselves on opposing sides of a schism in the church (neither side could agree on a theological technicality relating to how many Angels could dance on the head of a pin*). The result is armed conflict. (*the answer of course depends on how much space is taken up by the band...)
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Opposing Clerics |
The first game was a straight-forward encounter.
Army White quickly got the upper hand (so much depends on initiative) with some high dice rolls.
Very soon Army Red was overwhelmed and destroyed (one unit of archers hightailed it for the nearest village with a hostelry).
Battle 2
Seeking revenge for the ignominious defeat, the Red Bishop sent a force to burn down some villages and generally harass the domain of his rival. The White Bishop, getting news of the approaching Red Army, quickly blocked the road with a weak looking force to lure in the Red Knights while his own Knights formed up to attack the flank.
The impetuous White Knights rushed in a little early...
and some found themselves outflanked.
Army Red swept away the White Bishop's Knights
and then cleared the road of his men at arms and peasantry.
Battle 3
In the deciding game of the Mini-Campaign, the White Bishop's force found itself surrounded and needing to break out through the Red Army lines. (The objective for White was to get the units off the board to the North).
The White Commander knew his force would benefit from their defensive spot on the hill, however staying there wasn't going to win the day. He therefore decided to attack and destroy the enemy to the South first, and only then tackle those to the North.
Winning the initiative White attacked
The plan worked, and White had soon removed the threat to his rear
In the meantime, Red had attacked the hill, but the defenders were able to hold on with ease.
All that remained was to chase off the last stragglers of Red's Army and march off the board.
A decisive victory for the White Bishop.
Wednesday, 16 July 2025
Paper Gallies & a box of shame
Whilst searching the dark corners of the Toy Cupboard for some figures for another Mini-Campaign, I came across a plastic box (one of those the takeaway food arrives in); it was full of half painted miniatures that I had cleared from the painting table some years ago in a bid to tidy up. I say half painted, but really some weren't even that complete. I suspect that there are probably a number of such caches hidden away and waiting to be brought out into the light. I've put some of them back onto the painting table; optimistic, I know... Anyone else want to confess to having similar assemblages?
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Contents of a box of shame These represent a multitude of different projects awaiting completion (or properly starting...) |
In other news, I had a quick go at a sea battle with Ancient type gallies using the simple rules from Archduke Piccolo, and paper ships (slightly edited) from the Junior General site.
Monday, 14 July 2025
Mapless Mini Campaign - Finale
For the third and final battle I rolled a 3, Flank attack. The Federal Army (Attackers) are attempting to outflank the advancing Rebel force. The CSA's scouts have alerted their Commander, who takes refuge on a defendable hill. Both sides objective in the game is total control of the high ground. The bulk of the US Army force arrives on the flank of the Confederate Army and straight into the fray.
I decided at the start that this was going to be a very difficult task for the attackers, so I gave them a numerical advantage and, as this was the deciding game, I set EP at 50%. This all proved to be unnecessary.
The US Army piled in from their flanking position and the Rebs were in trouble from the outset.
The CSA cavalry, despite their reputation, were quickly dispatched and the Federals got down to business.
Outstanding dice rolling from the Blues rapidly reduced the Confederate force to EP (not that they were going to move from the hill...)
The Union regiments surrounded their adversaries and demanded surrender.
A bit of an anti-climax as a game, probably due to my generosity towards the attackers, but a success as a Mini Campaign system and one I'd like to use again; "Chapeau!" to Mark.