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Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Saturday 6 July 2024

Tolled

 The fourth battle in my OHW mini campaign is probably the least interesting of the 30 scenarios in the book. I have added a road, and a building that represents the toll booth for a now removed turnpike, to the otherwise symmetrical landscape. These have no affect on the game mechanics. The side with the largest surviving force at Turn 15 (or when both sides reach exhaustion point) will win.  The two sides diced to see who would play Red (moves first each turn) and the CSA won. With this in mind I decided to play the CSA, under General  Gilder, aggressively, and the Union force, led by General Wise, defensively. 

Game 4 Pitched Battle, or the Battle of Gushville Turnpike

The two armies face each other across the Gushville Valley

 
General Wise establishes himself on the hill known as Little Square Top

CSA cavalry roar towards the Union's left flank

The Union guns miss their mark

Early action on the left flank

Musket fire rings out across the valley - the Union side take hits

The Blues fall back to the hill...

..and are soon at Exhaustion Point

The CSA troops close in on Little Square Top

The CSA hit EP and win the day

General Wise and his surviving men escape, abandoning their guns, but with a chance left to stop the Confederate surge towards Scrubyville, the supply hub for the State of New Wiltshire.

Campaign Scoreboard after four games: USA 3 CSA 7
With 5 points on offer for the final game, can the Blues cause an upset?

8 comments:

  1. Perhaps the Union general would have been more “wise” to have spent less of his time watching his own artillery and more time using his telescope to observe the enemy forces 😉 Let’s hope he puts up a better performance in the forthcoming final battle ⚔️
    FWIW I’ve just got a “village in a bag” from eBay - the buildings are most useful.
    Cheers,
    Geoff

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    1. Yes indeed, it all went sour due to some sharp shooting from the Greys, plus some truly awful dice throws from the Blues.
      The little wooden houses are very handy - some of the other bits are peculiar though!

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  2. Great campaign…loving the battles, and the ever increasing value of each win has certainly made it ‘all to play for’. Very amused by the Little Square Top reference…😁.

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    1. Cheers Martin - yes it's been a lot of fun; I'm already starting to think about the next mini campaign!

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  3. The worm definitely seems to have turned with the CSA holding the upper hand, still, all or nothing in the final engagement!

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    1. Frighteningly bad dice rolls for the Blues helped the CSA in this game!

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  4. The action all seemed to favour CSA forces as they steadily drove back Union forces. I do like seeing the old Airfix figures, they always trigger memories from my youth.

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    1. A bad day for the Union Army. Many hours were spent playing with Airfix ACW figures, especially in the first half of the 1970s when they moved from the garden to the tabletop.

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