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Sunday, 27 October 2024

Exeunt

 


Turn 6 saw Legion IV advance in the centre, the Brocolii tribe and Legion II recuperating in the North, while in the South Legion III marched after the retreating Coronithi and attacked them.  

The Fifth Battle

Coronithi v Legion III

The Coronithi Chief was determined to stall the advancing Vard Legions with a hit and run battle hoping to fall back to the Capital with as many men remaining as possible.

The Vard General decided that the landscape he had just advanced into favoured a more defensive stance and fought the battle with this in mind.


The Vard control the hill and have their archers in the woods. The Coronithi attack somewhat halfheartedly.  


At one point the Vard are drawn into an attack...


but their General is cautious, wanting to preserve numbers for an attack on the enemy Capital


The Coronithi withdrew with both sides suffering some losses.

Turn 7 saw further movement by Legion IV and recuperating forces on both sides


Poor Army movement dice throws for both sides stalled the Vard advance on Turn 8, however the recovered Legion III was able to advance to the enemy Capital



The Sixth Battle

Coronithi v Legion III


A very reduced Coronithi tribal force, plus the Capital's town garrison, faced the Vard Legion III.

The Vard General employed the same tactic that had won him the last town, firing on the garrison (who are not able to move) and avoiding a frontal assault until they have been sufficiently weakened.


The Coronithi Chief's plan was to march down the Vard's left flank and tackle the archers before the garrison was shot full of arrows.


His plan almost succeeded...



With the garrison slain the Vard were able to occupy the Capital


A last desperate fight took place


but the Coronithi Chief finally surrendered.

With the fall of the Capital the long awaited mobilization of a fourth tribal force evaporated.

The Brocoli (the last surviving tribal force) decided to accept terms. The Vard had successfully expanded their territory and were looking for a new Hare & Hounds board to invade.

Bob's idea for using a Hare & Hounds style board for mini-campaigns has certainly worked for me. It would be interesting to try this in a Horse & Musket setting at some point.

10 comments:

  1. This is such a fine campaign concept, that methinks there might be stirrings in the hearts of the Abasgians or Bulgars or Pechenegs to strike once more at the Empire!
    Cheers,
    Ion

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    1. Bob's idea certainly works well in my opinion and I think it would suit a little Campaign within your Byzantine setting Ion.

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  2. An excellent series of battles! The simple campaign system worked well and generated something that felt as if it was lots of fun.

    All the best,

    Bob

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    1. It worked very well and was great fun Bob; thanks for providing the idea. Using the 3x3 grid (or a similar small size) means the games don't require too much time which is perfect for me and keeps the campaign moving at a good pace. I like the randomness of the activation dice for both the games and the Army's "Map" movements which made things less predictable. Definitely recommended as a system for creating a mini-campaign.

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  3. Great to see a campaign played to a decisive conclusion, MJT. Bet you're chuffed at ‘getting it done’ 👍🏼…especially as so many campaigns peter out. (Also, it’s been an enjoyable ride for us spectators, with a lovely string of battles and a solid result all within a decent time scale).

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    1. Cheers Martin. I think a small campaign with a defined objective is the way to go.

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  4. A great campaign and proof of concept for the Hare and Hounds system. I think it will work just as well for horse and musket games as well.

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    1. Thanks Mark. The system worked very well and generated some fun games. I 'm already thinking about a different shaped board for the next effort!

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  5. I suspect most of us following this campaign expected the Vard to achieve eventual success. The recent battles confirmed this - the barbarians were either defeated or obliged to accept terms and submit to the victorious Vard.
    Now that your first H&H campaign has completed what lessons have you learned? What changes, if any, would you make for any further campaign?
    Cheers,
    Geoff

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    1. Geoff. If I run another pre-gunpowder version I will definitely put at least one unit of archers in towns!

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