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Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Saturday, 3 August 2024

Redoing

 The Fiddler's Bottom game has been replayed, this time using my original 3 hit version of OHW Horse & Musket, plus a bonus for embedded Generals. This time the attacking force out numbered the defenders. Again no specific artillery units were present. To win Red need to exit 3 units within 10 turns.

The opening position

Early cavalry clashes have taken their toll for Blue

Red's Infantry move forward cautiously.
Red cavalry have brushed aside the Blues.

Red in a position to exit three units

Red almost reaches his objective, luckily as casualties are high 

Red achieves his objective and is victorious!

4 comments:

  1. Far better result for Red this time. Did Blue have worse luck, combined with fewer troops?

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    1. Blue's dice throwing started poorly but picked up by the end - too late to stop the Red force exiting sufficient numbers. I'm going to keep the General's bonus rule as I rather like it.

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  2. As Martin mentioned above, Red performed much better on this occasion. Once Blue’s cavalry were swept away then the road to victory was clear ⚔️⚔️
    Cheers,
    Geoff

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    Replies
    1. Indeed, Blue's Cavalry were shockingly bad in this game!

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