Advisory Note

Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Wednesday, 9 September 2026

Collaborative Campaign Turn 21 (Year of the Tenacious Bee)

 A fairly quiet Year across the known world, with Picenia still getting used to the idea of internal strife and the loss of Therissa (more on Picenia below) and Zigura adjusting to a new King of Kings.

Map at the end of Turn 20

In early Spring there was the regular incursion of "barbarians" from Inconnu into Northern Zigura. Fortune favoured the Zigurans as the region was being visited by General Evaskiwk. On receiving news of the barbarian's arrival in the region, Evaskiwk marched his force to their camp and attacked at dawn. The barbarian's scouts raised the alarm just in time and the two sides gave battle (apologies for the pictures that are rather dark - the sun was just coming up after all).


Early in the action the Ziguran regulars had the upper hand and it looked like they would roll straight over the invaders


Fate had other ideas and General Evaskiwk was serious injured leading from the front and had to be taken from the field


The Zigurans fought on and as the sun came up it was the barbarians who suffered defeat and fled.
Most valuable unit in this battle were the (recently added) Ziguran Cataphracts. The game was played with Dominion of the Spear (with In House rule for Commander Units).


***
News from Picenia (courtesy of Mark Cordone):

Although there was nominal peace in the north, it was only a temporary pause in hostilities as all parties tried to improve their positions.

Picenia:  Multiflavus reluctantly accept the dictatorship for the year of the Tenacious Bee as there was much work to do if Picenia's fortunes were to be restored.  The first order of business was the reorganization of the army, and the recruitment of new troops.  He forged ahead with this task with tireless determination, and succeeded in getting the Senate to vote  heavy, but one time only taxes to pay for it.  This met with only minimal resistance, even though he insisted the Patrician class should bear the bulk of the burden.
With the funds thus raised he replaced the loses of the past few years, and began the process of building a new fleet.
The Senate also voted him a Triumph, he delayed celebrating it for as long as possible, but it took place in the Eighth month of the year.  He also had the unpleasant and difficult problem of what to do about Rionach.  Personally, he was quite taken by her courage, intelligence and tenaciousness, but this was to prove to be her undoing.
He offered her the opportunity to submit, and be granted an estate outside the city and citizenship and patrician status if she accepted.  This she refused to do, but not until she asked for time to consider the offer, then attempted unsuccessfully to escape.  The offer was made again, and it was made clear to her that refusal would mean her death.  She refused.  Multiflavus then offered her the opportunity to avoid execution by suicide.  Again she refused.  Although Multiflavus was saddened by her actions, he had tremendous respect for her courage and honor.  Rather than have her strangled at his triumph, he granted her the highest honor possible and sentenced her to beheading.  She was placed in a guilded chariot right behind his and secured with golden chains.  At the end of the procession she ascended the scaffold with her head held high.  Before placing her head on the block she pronounced a curse for Picenia and all her people, then met her death with honor.  Needless to say, this put a damper on the celebrations, but this suited Multiflavus as he then made a memorable speech about the difficult road ahead, and the need for Picenia to put aside it's internal differences and pull together in this time of great trial and hardship.

Elsewhere, Anaxander and Gauius Epidus Marullus, former governor and now self appointed king of Therissa met and hammered out a defensive alliance.  Although neither really trusted the other, both felt it would be mutually beneficial when Picenia resumed hostilities.  Both felt Therissa would be the target, and Marullus felt a second front would be an advantage, and Anaxander hoped it could be used as leverage to draw the rest of the Tetrapolis into the war.

***
A grislily end for the unfortunate Rionach. What happens next is in the hands of the dice, and kind contributors!  

Tuesday, 18 August 2026

Collaborative Campaign

 The campaign has reached Turn 20, the Year of the Hamster. Mark Cordone, having been allowed to have a well-earned rest, once more takes up the tale...

***

The year of the Hamster saw a civil war in the north.

Enter Multiflavious the younger.

Despite the inauspicious omens indicated by the High Priests and associated with the naming of the year, the Senate decided to launch yet another invasion of Sentis.  This time, however, many of the men in the Eastern army had had enough and longed for peace.  (And many had no desire to face Anaxander on the battlefield again). The Ninth Legion mutinied and refused to fight.  The Governor ordered they be decimated in response, but the Tribune, Vettius Scato, in command of the legion refused to carry out the order.  The third legion was then ordered to carry out the order, but they too refused, and, along with men from the ninth lynched the governor instead.  The Ninth then proclaimed Scato Imperator, and the rebellion spread like wildfire through the camps and the whole of the eastern army pledged their loyalty to Scato with the expectation he would end the war. He attempted to open negotiations with the Senate, but they pronounced a death sentence on him and any soldiers who followed him.  Having no other real choice he left a skeleton force behind and marched on Areligno. 
Meanwhile, the Senate took steps to raise an army of their own.  In Desperation the turned to the eldest son of the late hero Multiflavious, Multiflavious the younger.  They appealed to his sense of civic duty and patriotism, and he chose to accept the title of Imperator, and raised an army for the defense of the Republic.
Multiflavious had very little time, and not much to work with, but he managed to cobble together a force and take the field just in time to intercept the rebels.

The Battle of Areligno (the game was played with Dominion of the Spear - Ed.)


Multiflavious decided to spare the city the horrors of a siege and offered battle instead taking up a position about a days march east of the city with a wood anchoring his right.  The nucleus of his army was the elite, disciplined first legion, garrison of Areligno which formed the center of his battle line. In addition, he had two other new legions composed of discharged veterans and volunteers, the first of which he posted on his left, the other in reserve.  Also in reserve he had his cavalry, composed of both regulars and veterans and overall, of good quality.  He also had two "legions" composed of mixed foot and horse raised from the private armies and slaves of the senators.  (Classed as unreliable missile foot).

Scato deployed his veteran army as follows:  his archers in front of the woods, the 7th legion in the center and the 9th on his right.  His cavalry and the elite disciplined 3rd Legion were in reserve.  He was not expecting much difficulty as he opened the battle with an advance by the 9th, but much to his surprise they were thrown back in disorder, and on the left his archers were also routed.  


His cavalry stabilized his left wing and the 3rd moved up on the right.

Meanwhile in the centre the rebels scattered the first legion, who had no stomach for slaying their countrymen...

and then the new 2nd Legion sent forward to take their place.  On the right the third routed the Republican legionaries in front of them and things were looking grim for Multiflavious.

In desperation he put himself at the head of his cavalry and told his aides, when in doubt, charge!  

Still sorting themselves out from their melee, the 7th were scattered by the ferocious charge. Seeing the danger, Scato rode forward to order to 3rd to turn to face Multiflavious's cavalry wheeling to take them in the flank.

This he succeeded in doing, but as his men were still closing up to repel cavalry Multiflavious struck, and they crumbled.


Seeing this his cavalry promptly surrendered, as did almost the whole of his army.

The Republic was saved!

Elsewhere:  Anaxander wanted to take advantage of the situation and invade Lussatia, but his priests told him the omens were bad, and more importantly the rest of the Tetropolis refused to support an offensive war and flatly stated that should he lose, they would not defend Sentis, so he was forced to cool his heels and await developments.  This did not prevent him from trying to stir up trouble, however and his agents made contact with Rionach in the north and convinced her to return to Lussatia to lead a rising with subsides and promises of support.  Early summer saw her come down out of the mountains with around 1000 Wend and Luss warriors.  However, when she moved to join up with a substantial force of Luss warriors she found she had been betrayed and they, along with several cohorts of Picenian troops ambushed and destroyed her force.  She, along with a few score survivors were put in chains and marched off to Areligno.

On Therissa however, things took a dangerous turn for Picenian interests.  The governor, Gaeius Epidius Marullus, declared the island free of Picenian control and himself as king of the island.  In possession of a veteran, and loyal to him, army and fleet, he was convinced to take the plunge by the merchants and nobles of the isle.  In exchange for their support, he lifted the duties and tariffs imposed by Picenia, and waived the payment of the rest of the indemnity.  The Tetrapolis however, was still wary of him and tabled, at least for now, his request to join the alliance.

Sensing an opportunity, Anaxander sent his own envoys to Terissa to propose a meeting......

***

Thanks, as always, to Mark for creating a silk purse of a text from my brief pig's ear instructions! Picenia's past successes seem to be in jeopardy. Where will things go now?

Sunday, 16 August 2026

Mythical Earth - Old figures, Contemporary rules

 A recent post at The Duchy of Tradgardland has prompted me to pull my Mythical Earth figures out of storage for a little battle using Portable Wargame Fantasy rules. An additional rule was added for the Nazgul as the Ringwraithes created Fear among their foes. Units in close combat with the Nazgul must roll a d6 each turn; 456 they may fight on, 23 they must fall back a move (where possible) 1 they run away and will leave the field if not rallied by the King.

A (false) rumour suggests that a ring of power has been found and is being held in a ruined manor house. Both Gondor and Mordor send a force to recover it. The two armies arrive simultaneously and clash.

The battle in pictures




The King charges with the Knights of Dol Amroth


Men of Gondor bravely confront the Nazgul

Men of Ithilien fighting Large Goblins

Men of Dol Amroth, who had joined the fight with
the Nazgul, were overcome with fear

The King rushed back down the road in order
to rally them

They rejoin the battle




The Army of Gondor begins to get the upper hand

The Army of Mordor reaches Exhaustion Point (50% total SP)


The orcs are shown no mercy, the Nazgul vanishes
returning to its master. Gondor is victorious.

The Two Armies (mostly MiniFigs)





Sunday, 9 August 2026

Dominion of the Orc

 

Dominion of the Orc

The latest (I think) of the prolific Steve Parker's Dominion of... rules brings very fast play solo wargaming into the world(s) of Fantasy wargaming. Anyone who has already tried the format will quickly get started with Dominion of the Orc, which basically plays like Dominion of the Spear with magical knobs on. For me, the fun part is going to be working the Fantasy monsters and "Support" units (including flying units, assassins and Mages, ie Magic Using individuals of various types) into the amies. I tried a couple of games yesterday using my armies of Men and Orcs from my Arnor (Middle Earth) project and I can report an enjoyable outcome! I have a little bit of painting to do before I can try all the Support units but the following hopefully gives a flavour of the Rules. The figures are mostly Copplestone Castings 10-12mm (available in UK from North Star) and the two Mages were, I think, from Pendraken.

The first game was a simple pitch battle, so very much like DotS; the second involved Mages. The Orcs were Attackers in both games and are on the right-hand side in the photos.

The purple mini dice indicate Elite units; the white show unreliable units.


A victory for the Orcs - being the Attackers is an advantage though not overwhelmingly so.

In the second battle, the Orcs deployed a Shaman who raised magical defences for two of the units, indicated by black mini dice.


The Army of Men fielded a Wizard who used an offensive spell that managed to turn one of the Orc units unreliable (some sort of Fear spell?), which was handy as it was an Elite unit that had been magically given more defencive capabilities.


 The battle progressed


and this time victory went to the Army of Men

For my games I'm definitely going to add a Home Rule regarding the use of Hero/Anti-Hero units that can be either embedded with a unit (for +1 advantage) or fight independently as an Elite Unit.

A fun Solo game (that could also be played with two players - see App D of the rules) if you like short, sharp battles, and a good way to resolve battles in a mini campaign.


Friday, 7 August 2026

The Siege of Thalasus - Hyboria Ladder Campaign

 In which King Conan arrives at his objective...

The Western Nemedian town of Thalasus

Arriving at Thalasus, Conan found the town, unsurprisingly, closed and well defended. The Aquilonians sent heralds to parley with those on the walls, offering to withdraw without fight if they send out the King's concubine. No such undertaking was to transpire. Grinding his teeth, Conan gave orders for the siege to begin.

The game was played once more with Dominion of the Spear; the defenders received the defensive position bonus. Readers are urged to suspend their disbelief and assume that the attackers have long ladders, grapnels and the like. As the defenders were in cover they had a slight numerical disadvantage. 

As the attackers advanced, a sortie by Nemedian knights sallied forth and fought the Aquilonian knights, quite successfully; however, they were soon overwhelmed.


The battle was inevitably one of attrition; waves of attackers stormed the walls and both sides suffered grievous losses.

By the latter part of the day, it became obvious that the Aquilonians would, once again, have the better of their foe.  


In a lull in the fighting, a postern gate opened and Governor Prudentius emerged to surrender the town to Conan.

Having secured Thalasus, Conan demanded the return of his concubine, only to discover that she had been spirited away by persons unknown during the previous night! "Smells like a plot twist to give the author an excuse for a second campaign", growled Conan. And so it was.

In his rage, the King ordered the citizenry leave the town. Thalasus was then torched (after the treasury had first been emptied of course).


The Aquilonian army marched home and Conan sent out his spies to attempt to discover where his favourite concubine had been taken.

It is three months later, and a heavily guarded caravan wends its way through Turan heading for the Sea of Vilayet...