Advisory Note

Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Saturday, 17 August 2019

Battle is Joined


Albionia's colony on the Uqbal sub-continent is bordered to the North by a wilderness of hills and deserts that are inhabited by fiercely independent tribesmen. To the East is the Kingdom of Uqbalistan, formerly a useful puppet state and ally, but recently, under the new King, becoming a potential problem. The small Army of Uqbalistan had been trained and equipped by Albionia and was a handy tool in the fight against slave-traders and troublesome desert tribesmen. The new King has raised many conscript regiments, arming them with old muskets, and spies report tribes from the hills and deserts are in his pay.   In a recent dispatch to the Motherland, the Governor of Albionian Uqbal has warned His Majesty's Government that there is a high probability of conflict with the Kingdom of Uqbalistan.

Albionian military keeping a close eye on the border, for good reason


A force from the Army of Uqbalistan has moved across the border and is currently occupying the last stop of the Trans-Uqbal Railway.

Went for a Joseph Morschauser look here...

A column of Albionian troops rush to repulse the invaders.

Dirigible's view of the battlefield
Conscripts defend the Station with Regular troops held in reserve
The Uqbalistan General and a battalion of Regulars behind the Railway Station

Early action on Albionia's right flank (the Uqbali Cavalry are "Heroic" 28mm)

Albionian Infantry march to rifle range (outside of musket range)

The sharp shooting of the Guards removes all the enemy gunners 
The enemy artillery being killed off by the fine shooting of the Guards battalion, the Uqbali General moved his regular infantry up to the walls, which proved to be the turning point of the battle...

The loss of their commander brings the Uqbalistan Army close to exhaustion point

Uqbali forces fall back to avoid casualties but by Turn 7 Exhaustion Point is reached

Having reached Exhaustion Point, the Army of Uqbalistan could take no more decisive action and was gradually reduced by long range shooting from the Albionian troops. On the left flank the Caledonian Greys destroyed the dessert tribesmen and threated the enemy rear. The invaders pulled out and retreated back over the border leaving the Albionian Army to await reinforcements and new orders.
This game did not turn out how I expected, due to a lucky shot by a Guardsman that took out the General, which always makes things more interesting! Putting the conscripts with their muskets (50% shorter range than rifles) to the front was a mistake, as two battalions of the rifle-armed regulars didn't even get to move before Exhaustion Point was reached - fortunes of war etc. Until next time, thanks for visiting.

Watchers in the Hills - prelude to battle

Albionian spotters observe troop movements on the border with Uqbalistan

Saturday, 10 August 2019

More Questing for Brin the Barbarian


Found time for another quick game of Brin the Barbarian (see side bar for the latest version of the rules). In this encounter Brin has been joined in his quest by Auburn Aoife. They are represented here by Minifigs SSX1 The Barbarian and SSX3 Pirate Girl.
A note on pronunciation: Brin rhymes with green and not grin. Aoife is pronounced EE-fah. 

Brin goes for tighty-whities and leather cummerbund, Aoife wears traditional chainmail bikini


Brin and Aoife have wandered into a land known as The Petty Kingdom. This dismal country, all that's left of a once prosperous Empire that tore itself apart in uncivil war, is ruled over by a creature of infinite malice and evil, The Great Toad. The Toad lurks in the centre of a swampy area called the Gripping Mire, surrounded by his rabid, sycophantic supporters. The countryside surrounding the Mire is an impoverished land where the common folk strive beneath the yoke of the malevolent Toad and his foam-mouthed followers, and outsiders are at best tolerated, until their money runs out, or more likely meet a grisly end.


The red markers represent possible encounters, inspired by 2D6 Sword and Sorcery. Some possible encounters were rolled for as the heroes approached the counters, the last being more difficult to deal with.
The first encounter - The Howling Woman, a harmless Soothsayer (Minifigs SSX4 Witch)

Second encounter - an ape who was quite tough (Minifigs SS21 Great White Ape)

The sky darkens as our Heroes enter the village

The local Witch, Barking Mad Annie of Widdicombe, an acolyte of the Great Toad, and her henchmen block the entrance to the village. Mad Annie is played by Minifigs SS11 Witch of the Mists. On the left is Steve, a Xenophobic thug (Minifigs SS61 Ogre) and on the right is Gover, a back-sliding slimy thing of dubious origin (Minifigs SS49 Gargoyle) who looks like a proto Teletubby
Mad Annie (with a terracotta lantern) and Stinky-Winky (with a Subway)
The resulting battle was touch and go for our Heroes. Regrettably it got too dark to take any more pictures, however I can report that Mad Annie fled to the swamp and Brin and Aoife overcame their foes and left the Petty Kingdom with nothing to show for their exploits other than some new scars.

Tuesday, 16 July 2019

Sprinks' Oldhammer Challenge - Complete (and Extended)

By way of introduction

Sprinks (aka Thrifty Git) set a challenge back in May (that long ago??). As a reminder, as it was a long time ago, the challenge was to purchase and prepare an Army in the Oldhammer (original Warhammer) style for approximately £30.00 sterling, or local equivalent and to have it combat ready before August.

So having invested just over £20.00 (including P&P) on a 10mm size Medieval Army from those fine fellows at Irregular Miniatures I give you a completed Bretonian Army in the Oldhammer style (I think) before August.

The Army comprises, One General (and standard), 2 bases of Knights, 2 bases of Mounted Sergeants, two bases of Men at Arms and 2 bases of armoured crossbowmen.

The next stage

I could just put the little Army aside now but that would be too easy. As I have a pile of 10mm figures from some earlier (unfinished!) projects, I'm going to grow my Bretonian force, acquire an enemy army and probably write some Oldhammer Lite rules. What fun! Thanks Mr Sprinks for yet another Wargaming project!
Here's the first addition
The Green Knight - known for losing his head.

Sunday, 14 July 2019

The Quests of Brin the Barbarian v1.1

I have finally got round to adding the Sorcery section to the Quests of Brin the Barbarian rules (see side-bar). It does require a bit of recording I'm afraid which I know isn't to everyone's taste. Here's some photos of the test gaming.

Game 1

The enigmatic Wizard in the Woods is out for a stroll when

he is attacked by two reckless Forest Orcs

The Orc with the axe is momentarily paralysed with an Evil Eye curse

The second Orc attacks

and is blasted by a Fireball

The Wizard uses a blast of raw magic to destroy the other Orc

Game 2

A long dead Sorcerer has been brought back to Undeadness by a rouge Necromancer. Brin has been tasked with destroying this monster. 

The Sorcerer in his animated mummy form

As Brin arrives a spell causes skeleton warriors to emerge from the ground

Having made short work of the Skellies, Brin approaches the Creature..

who promptly vanishes to return in another game.

Saturday, 13 July 2019

Quick "Close War" game


A bit like decorating, it's the preparation of wargames that seems to take all the time. Actually Wargames are nothing like decorating; I loath decorating at the best of times. Anyway, I'm rambling like a prospective Prime Minister avoiding the question.
Todays quick game was a Featherstonesque Close War. A few old figures were grabbed from the toybox and hurled into action...


A patrol is bringing a defector back to Divisional HQ for debriefing but to do so they must pass through a valley crawling with local tribesmen bent on killing the traitor and as many of the colonial overlords as possible. I couldn't find my Rolls Royce Armoured Car so used a Saladin instead.

The patrol starts entering the valley

The ambushers cannot be spotted until they open fire

The firing begins
Some natives get restless and a melee ensues
The cross fire has taken its toll but the chaps push on through the valley

In true Maudlin style, the Armoured Car missed everything it fired at. With hind sight the natives should have just run out and overwhelmed the column instead of taking cover as they were perfectly safe. The patrol and its charge escaped and the valley was left to the goats

Sunday, 7 July 2019

Holding the line

I haven't had much time for wargaming recently; this is mainly due to exercise. During the summer months I try to do a few charity cycles (one was last weekend and there are a few more lined up) so I'm forced to venture outside into the fresh air and do a bit of training so as not to appear completely ridiculous in front of a load of other middle aged men (and a few women) all of whom are far fitter than me. Moaning (and cramp) aside, it's all for charity so it must be a good thing. Did manage to squeeze a quick game in this morning, however.

Artists impression of your humble author


In this game I returned to war-torn Uqbal in the 1950s. The forces of the People's Democratic Front (Green) have launched another attack on the territory held by the pro-government Democratic Party of Free Uqbal (Tan). Green's objective is to break through the enemy's defensive position. The DPFU's reinforcements are on the way but unusually heavy rains in the area have held them up and they arrive piece-meal during the first half of the game. the game is 15 turns long or will end when both sides' reach exhaustion point. Bob Cordery's Portable War Game rules were used. Note: I think there must be something wrong with my dice, or my soldier's eyesight is as bad as mine.

The Game

Start - Army Tan have 2 units dug in holding the line
Army Green attacks
on both flanks
Close up of the defenders - those bendy rifles probably aren't too accurate
Green's advance reaches its high-water mark
The arrival of a Saracen Armoured car pushes back Green's attack
Green's Recoiless Rifle manages to a put a dent in the Saracen but otherwise they have stalled

Despite Tan reaching EP by turn 13, Green failed to break through the defenders