Advisory Note

Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Saturday, 18 August 2018

Portable Wargame Encounters



The following game used a simple set of skirmish rules (Heroic Encounters - see In-House Rules in the side-bar) that are based on Bob Cordery's popular Portable Wargame rules.

Treasure Hunt

A team of Treasure Hunters led by Harry "Hertfordshire" Jones is searching for an artefact of possible power, lost in distant Pesbekistan. They are pitted against a group of local tribesmen who have been recruited by a White Russian Agent-Provocateur, Count Sokolov, who are searching for the same thing for use in counter-revolutionary activities, or something...

The Treasure Hunters

The Count and his followers

The Artefact hidden in the undergrowth

Let the skirmish commence

The tribesmen look for cover

Hertfordshire Jones and his men rush across the open area

A tribesman cries out when he locates the artefact

He immediately comes under fire

The home made HIT DICE features the cunning use of an H on 2 sides of a d6 - clever stuff

Casualties on both sides

Tribesmen attempt to out-flank the Treasure Hunters

Fighting on all sides

50% casualties are reached for the Counts' side

Tribesmen begin to lose the will to fight...

they slip away on both flanks

"This belongs in a museum"

"Curse you Hertfordshire Jones! We'll meet again...grrr"







Saturday, 28 July 2018

Revenge in a Time of Drought

Introduction

In an earlier post (see Invasion below) we learned that the Wild Men of the East had been pushed West into Nearsea. Here we discover who did the pushing. 
Descending from the mountains, a collaboration between tribes of Orcs, Goblins and Trolls was responsible for clearing Men from a large swathe of the Eastern Lands, destroying their farms and villages and leaving all in ruins. Now it is High Summer, and without a mutual enemy they have begun to fight each other. 
The following battle had two causes. Firstly, the Orc Band involved was looking for a source of water in this time of drought; and secondly, the Goblin Tribe controlling the nearest well had insulted the Orcs by using the head of a fallen Orc Champion on one of their standards (it was known locally as the "stick with orc 'ed 'andle" - apologies to Marriott Edgar).




Game

The setting is a ruined farmstead controlled by the Goblin tribe. The Orcs have two objectives; capture the well to the South and destroy the offending Standard. The rules are the Fantasy version of Bob Cordery's Portable Wargame in the side bar.

A dry (gridded) land - the well is visible next to the dead tree

The Goblin Tribe

Orc "Cavalry" rush by the hill heading for the well to the rear

The Main force of Orcs attack the defended hill

Battle rages at the foot of the hill but all is calm at the rear.. for now

The Wolf Riders charge the Goblin guards

Fighting in all areas

The Orcs begin to take ground amid the ruins

The Standard falls - Revenge!!

The Goblins are breaking (Exhaustion Point was set at 50% and reached by Turn 7)

The Orcs have taken their second objective

The Goblin Chief fights to the end

The last Hobgoblin archers are mopped up

Saturday, 21 July 2018

No Picnic at La Roche

Setting

A fast, bloody game based on Scenario 29 (Shambolic Command) of Neil Thomas's One Hour Wargames.
Army Black have been ordered to hold the strategically important hill known as La Roche at all costs. Army Red are charged with taking the same hill. Due to the ineptitude of the author the Black commander, his forces can only activate two units per turn (either moving or firing). Army Red has 4 units, Army Black has 6; the units were randomly rolled for on the tables in OHW. Only Infantry and Cavalry were to be involved.

Army Black's opening position


Game

Army Red arrives and moves up to engage the enemy

Black moves his cavalry to defend the rear 

A Cavalry battle ensues...

while the Infantry stand and take casualties

Army Red continue to whittle away at Black's Line Infantry

Black's Hussars are dispatched to tackle Red's flank

Black's Infantry are decimated 

The Naval Infantry face Red's Dragoons

while Black's Hussars charge (and destroy) the remaining Guards

Red's forces establish a cross fire but Black's Hussars are still active

Black's last charge

Army Red have captured the Hill (just)



Saturday, 7 July 2018

The Three Brothers (OHW Fantasy battle)

Introduction

A small but determined Orc band, accompanied by a troll, have been sent to destroy a site sacred to the Dwarves. The site comprises three statues that depict legendary brothers. A spy has tipped off the Dwarves who have sent a more powerful force to intercept and destroy the Orcs. 

The Brothers - pieces from the Thud! game

The game was fought using my Fantasy version of Neil Thomas's One Hour Wargame rules (see side bar). The Troll required two turns to push over (and destroy) a statue during which it could not defend. To win the Orcs must knock down all three statues. Morale rules were suspended for this game as both sides were determined to fight to the end. All figures are 10mm and made by Irregular.

Game

Both sides advance towards the Statues
Orc cavalry charge the Dwarf left flank which holds firm
The Troll tackles the nearest statue
Dwarves get behind the Orc Cavalry and move to stop the Troll
The Orc Cavalry are destroyed by the stalwart Dwarf infantry but the first statue falls.
Carnage on the Dwarf right flank
The second statue tumbles fortunately missing the Dwarves
The Orcs are running out of troops
Two statues are lost - a Pyrrhic victory to the Dwarf general