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| Dominion of the Orc |
The latest (I think) of the prolific Steve Parker's Dominion of... rules brings very fast play solo wargaming into the world(s) of Fantasy wargaming. Anyone who has already tried the format will quickly get started with Dominion of the Orc, which basically plays like Dominion of the Spear with magical knobs on. For me, the fun part is going to be working the Fantasy monsters and "Support" units (including flying units, assassins and Mages, ie Magic Using individuals of various types) into the amies. I tried a couple of games yesterday using my armies of Men and Orcs from my Arnor (Middle Earth) project and I can report an enjoyable outcome! I have a little bit of painting to do before I can try all the Support units but the following hopefully gives a flavour of the Rules. The figures are mostly Copplestone Castings 10-12mm (available in UK from North Star) and the two Mages were, I think, from Pendraken.
The first game was a simple pitch battle, so very much like DotS; the second involved Mages. The Orcs were Attackers in both games and are on the right-hand side in the photos.
The purple mini dice indicate Elite units; the white show unreliable units.
A victory for the Orcs - being the Attackers is an advantage though not overwhelmingly so.
In the second battle, the Orcs deployed a Shaman who raised magical defences for two of the units, indicated by black mini dice.
The Army of Men fielded a Wizard who used an offensive spell that managed to turn one of the Orc units unreliable (some sort of Fear spell?), which was handy as it was an Elite unit that had been magically given more defencive capabilities.
The battle progressed
and this time victory went to the Army of Men
For my games I'm definitely going to add a Home Rule regarding the use of Hero/Anti-Hero units that can be either embedded with a unit (for +1 advantage) or fight independently as an Elite Unit.
A fun Solo game (that could also be played with two players - see App D of the rules) if you like short, sharp battles, and a good way to resolve battles in a mini campaign.

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