A recent post on Bob Cordery's blog inspired me to dig out my own Belle Epoch style armies and fight a little battle (visit the Battling Through One Hour Wargames blog and see the game report here).
Advisory Note
Sunday, 14 June 2026
Friday, 12 June 2026
Collaborative Campaign Year 19
Year 19 of the Campaign (the Year of the Hyena) sees further action in the Northwest of the continent. The following report and photos are courtesy, and property of Mark Cordone.
***
Scouting, flank marches and a terrain generator for Dominion games:
I'm using the following variants for my Dominion games:
Scouting: before a battle both sides roll 1d6, with the side with more cavalry and/or a better general getting a+1 modifier. The high roller chooses to be the attacker and set up second, or be the defender and roll 1d6 on the table below. Re roll ties.
1). No significant terrain features.
2). The defender has a ridge of field fortifications giving defensive advantage in two adjacent sectors of their choice.
3) the defender has a hill or field fortifications in their center sector giving defensive advantage.
4). The defender has a BUA giving defensive advantage in their (1-2) left, (3-4) center or (5-6) right sector.
5) the defender has a wood or bad going giving defensive advantage in their 1-3) left or (4-6) right sector.
6) the defender is behind a river or canal with a bridge or ford in the center sector. They have defensive advantage in the right and left sectors but only vs melee no shooting.
Flank marches: if there was a tie on the scouting rolls one side or the other will attempt a flank march. Roll for which , 1-3 defender, 4-6 attacker. After deployment that side will take one of their units from the reserve and place it off to the side of the left or right sector, player choice. Beginning at the end of that players second turn roll 1d6, on a 4+ the unit arrives and makes an immediate flank attack in that sector. Keep rolling until the unit arrives or the battle is over.
Beginning on the other players next turn, if they have a choice of attacks, they may attack the flanking unit, effectively opening a fourth sector. The flanking unit automatically turns to face. If either unit in the fourth sector is unopposed and that players left or right wing sector next to it is vacant on that players unit automatically slides over to the vacant sector, closing the fourth sector.
The Battle of Pornetia
![]() |
| Picenian Army (Red) v Cyraenian Tetrapolis (Blue) - Ed. |
Friday, 29 May 2026
Collaborative Campaign Years 17 & 18
Game Year 17 (the Year of the Ox) witnessed relative calm. In Picenia this was mainly due to the Cease Fire agreed between the Empire and the Cyraenian Tetrapolis, with perhaps a little war weariness added to the mix. In Zigura, Toshibbaz ascended the throne. To no-ones surprise he has proven to be as brutal a ruler as his brother...
In Game Year 18 (the Year of the Tiger), the uneasy Peace between Picenia and the Cyraenian League continues; in the South, however, the actions of Zigura's new ruler have upset some of his subjects...
Toshibbaz, King of Kings, has begun work on a new Palace at Ganuk, a city he prefers as Capital due to its warmer climate. He has demanded more tax revenues from the provinces to pay for it. The Governor of Pneuh (Satrap Eraf-Enif) weary of the increased taxation demands of the new King of Zigura, has declared Pneuh an independent Kingdom. Toshibbaz has ordered troops from Nyos and Persmana to regain control of the breakaway province and send the head of the Satrap to the Palace at Issisha. (Note from the Campaign Records).
The following battle report and photographic illustrations are the intellectual property of Martin Smith.
***
The Battle of Arak
King Toshibbaz’ proposed move to a more comfortable palace in Ganuk, or more specifically the taxation which that entailed, did not buy him any friends in the Ziguran provinces, and within a couple of years of his accession revolt reared its ugly head, in the form of Eraf-Enif, Governor of Pneuh.
Declaring Pneuh to be an independent kingdom, with himself as ruler, the rebel governor raised and drilled a substantial army. He was under no illusion that it would be strong enough to ward off the King of Kings’ forces, so Satrap Eraf-Enif forged a new alliance with Chief Eshemel of the camel-riding Desert Tribes. His allied force was gathered in its training camp south of the city of Pneuh, on the banks of the Nuhus River, when news came in of a Ziguran army approaching from the south.
Wednesday, 6 May 2026
Collaborative Campaign Year 16: Part 6
The Year of the Garrulous Ram concludes with a further battle between the Picenians and Allies of the Cyraenian Tetrapolis. (Text and Pictures kindly provided by Mark Cordone).
***
Conclusion of the Ptsas River campaign (the Battle of Norpalae)
As the army of Lucius Cornelius Balbas prepared to begin it's invasion of of the Tetropolis a centurion of the 5th legion, Titus Polio, who had been charged with coming up with tactics to use vs the terrifying elphas, discovered the beasts could not abide the squealing of pigs and were averse to fire. He hit upon the idea of combining the two and tests with captured animals proved promising. He was ordered to prepare a special unit to use them in the next battle. He recruited some 50 swinherds and drilled them with his century, much to the amusement of the rest of the legion.
Having learned of the victory at Lycrum, Balbas crossed the frontier and advanced towards Sentis, the plan was to have Albinus fall upon the enemy rear while he engaged them in battle. Anaxander, tyrant of Sentis, who command the Tetropolis army took up a position at the village of Norpalae to await the invaders. Both sides set up fortified camps and several days of skirmishes followed as Balbas awaited news of Albinus. Upon learning he was a days march away he decided to accept battle, he wanted the glory of the victory for himself, but if things went wrong then Albinus would be close at hand and thus able to mitigate the consequences of defeat.
It was a clear, hot day as the armies formed up for battle. Anaxander placed his two phalanx's, some 10,000 men in all, on either flank with a further 5,000 spearmen in the village in the center of his line. He had some 6,000 horse divided into two divisions in reserve along with some 100 elphas and 2000 peltasts as support. His plan was to repel the initial Picenian attack then counter attack with his elphas and horse. All of his troops were regular.
Balbas deployed his 11th legion on his left and the 12th on his right with his archers in the center. In reserve he had the veteran 5th and 6th legions (disaplined). He sent his cavalry (unreliable) on a flank march hoping to have them fall upon the enemy left flank. (The rest of the army were rated as regular). All in all he had about 24,000 foot and 2,000 horse at his disposal.
The battle opened with an advance in the right hand sector which saw the 12th legion rout the phalanx in front of them, only to be routed in turn by one of Anaxander's reserve cavalry divisions. The 6th legion then advanced on the right only to meet the same fate as the 12th before them. As this was happening both generals succeeded in rallying their routed troops.
The triumphant Tetropolis cavalry then moved to flank the Picenian archers in the center. At first they were rebuffed, but they reformed and charged again and put the Bowman to flight. Then the rallied 12th rejoined the fray and routed the blown Tetropolis cavalry. They then flanked the spearmen in the center and drove them from the village.
Anaxander then unleashed his elphas and rallied phalanx in a well coordinated attack on the 12th and destroyed it. The 5th legion then advanced, with their incendiary swine in he lead, and attacked the elphas. The flaming pigs had little effect however as the peltasts shot many of the down and the rest scattered as the elphas rolled forward and crushed the 5th. (The victors would dine on BBQ pig after the battle.... )
Thursday, 30 April 2026
My City's in dust*
It struck me recently that my hobby output has been in stark decline; this is partly due to an increase in workload, at work, with all the accompanying physical and mental tiredness that brings, but also because, I think, of a lack of focus. Fortunately, on-line accomplices (Martin Smith, Mark Cordone and Geoff Barker) have kindly propped up my blog output by taking part in my Collaborative Campaign, set in the imaginary world of Autrearth. Their reports actually helped to increase the number of postings from the P&P blog to dizzy new heights in 2025, and are keeping me royally entertained! I'm hoping that the increased daylight hours, from the longer evenings that we are now enjoying, will also help.
![]() |
| Some Jonathan Freitag style Stats! |
(The point of this ramble is slowly being reached). Musing upon the fate of my gaming efforts (or lack there of) an image of a ruined city, constructed of Toy Bricks (blocks) came to mind, hence the title of this piece (*paraphrased from the song by Siouxsie and the Banshees). Now I have no artistic ability, so wishing to bring my thought to life I turned to AI for help. For a first attempt, the free AI service DeeVid AI, did a pretty good job. I don't intend to use AI a great deal for illustrations - the environmental impact of data centres is a worry - however, for occasional pieces, it certainly makes up for my lack of talent. If only it could paint figures....
"They say a city in the desert lies, the vanity of an ancient king, but the city lies in broken pieces, where the wind howls and the vultures sing.." (from Mad about You by Sting).
Tuesday, 28 April 2026
Collaborative Campaign Year 16: Part 5
A further report has arrived (thanks Mark) regarding the Great War between Picenia and the Cyraenian Tetrapolis (formerly a Pentapolis). (Text and photographs are the intellectual property of Mark Cordone).
![]() |
| Current Map of the Known World |
****
After the conquest of Therissa, the fighting in the Great War shifted to the mainland with the Ptsas river campaign. The first battle was fought in the north between the Picenian army of Lusatia minor commanded by general Decimus Janus Albinus and the Tetropolis army commanded by King Aristodemus of Kartos.
While the campaign on and around Therissa continued both sides were content to remain on the defensive and await developments. The Picenian victory activated phase two of their plan to destroy the Tetropolis armies on the mainland and recapture the city of Sentis. The northern army was to advance and defeat the enemy before them before swinging south and falling upon the flank of the main Tetropolis army facing the Picenian southern army and destroying it.
For their part, the city states of the Tetropolis planned to defeat each attacking army in turn before combining their two armies and invading the Picenian province of Lusatia major.
The first battle of the campaign took place in the north at the village of Lycrum on a cool, windy day at the beginning of the summer campaign season.
King Aristrates took up a defensive position with his left (right sector) held by some 5000 (regular) municipal infantry in and around the the village of Lycrum. His center was manned by a 5000 man phalanx and his right by his elite, disaplined Kartosian hoplites. In reserve he had another 5000 man phalanx and some 3000 (regular) cavalry with another 3000 horse on the way to join the fight.
General Albinus had the (regular) 9th legion on his left, some 5000 massed (regular) archers in the center and the ( regular) 10th legion on his right. In reserve he had the veteran (disaplined ) 7th legion, his 3000 regular cavalry and a further force of some 3000 Luss auxiliaries (mixed foot and horse, count as unreliable missile cavalry).
The battle opened with the Picenian archers loosing a hail of arrows at the Tetropolis phalanx in the center, disordering them and driving them from the field. Aristrates responded by launching his cavalry at the archers but they too were routed. As this was happening the 9th legion advanced against the Kartosian hoplites but were roughly handled and put to flight. Both generals rallied routed troops, Decimus the 9th and Aristrates his horse, and after this brief pause the battle resumed.
The hoplites then flanked the Picenian archers in the center as the reserve phalanx attacked from the front and drove them from the field. The 7th legion then came up on the left and engaged the hoplites, preventing them from rolling up the rest of the Picenian line. But before the rallied 9th legion could move forward to plug the gap in the Picenian center, the Tetropolis phalanx attempted to flank the 7th. The veteran legionaries deployed their second line cohorts to face the threat and held on until the 9th arrived and relieved the pressure.
The 9th then defeated the center phalanx but were badly mauled in the process (both units were eliminated but I really like the rule from other Dominion rules sets that allow the higher rolling unit to remain but become unreliable).
Decimus then committed his cavalry in the center and routed the blown Tetropolis cavalry before slamming into the flank of the hoplites and crushing them as well. Aristrates then sent his last remaining cavalry in a desperate charge into the flank of the Picenian horse and routing them in turn. Decimus then committed his last reserve, the Luss auxiliaries who defeated the Tetropolis cavalry thus winning the battle.
In the aftermath the rest of the Tetropolis army was scattered and destroyed and King Aristrates fell on his sword to negate the dishonor of defeat and capture.
Decimus then turned south, to be continued....
****
In the words of the popular song, there ain't no stoppin' them now. Picenia's successes continue to shock the world. Will Sentis fall (again)? I think we'll find out soon enough.
.jpg)


























































