Game Features
These are the same as the last post except; the game will last 15 turns; all units suffer -1 to combat or firing rolls when attacking the palisaded village; attacking an unoccupied grid square of the village requires a roll of 6 to break through.
Introduction
In response to the failed attack of his enemy, Vindicatus, Chief of the
Lunares, threw his entire army at the Solarii. Having crossed the Great River
he split his force in two; one force was to move East, the other South. His aim
was to destroy three villages, hoping to break the will of the Solarii people, and
deter further invasion.
Game 2 - Revenge!
The Eastward moving force approaches the nearest village; their objective is to be in control of the village by the end of Turn 15 so that they can destroy it and then move South to join the rest of the Lunares' army. The Lunares (army blue) have a slightly larger force, however the Solarii (army red) have a defensive advantage in the palisaded village.
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Position at the start |
Red kept their mounted units and a Warband outside the village hoping to outflank Blue
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Turn 2 The battle is underway
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Turn 4 The Outflanking force is flanked
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This plan was not a success and by Turn 6 Red had lost all of his mounted troops and was nearly at Exhaustion Point (at which he could only defend his current position).
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End of Turn 6 |
By Turn 8 the battle had turned into a siege as Red's last troops outside the village fell.
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End of Turn 8 |
For several turns the defences held and it looked like Blue would fail, but at turn 11 a cavalry unit broke into the rear of the village
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End of Turn 11 |
and were promptly driven out again
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End of Turn 12 |
however Army Blue was now piling into the village and by the end of turn 15 they had a commanding position. The remaining defenders were down to 3 SP and the village had begun to burn.
Next time: The Lunares go South