IntroductionThe US Federal Army in New Wiltshire, commanded by General Wise, is in retreat, hotly pursued by General Gilder of the CSA. To buy time, General Wise leaves a Rear Guard to stall the advancing enemy. The honour of leading the Rear Guard is given to Colonel Silus "I may possibly return" McCarthy, the hapless officer who lost the day at Scrubyville Junction (see previous post).
General Gilder (CSA)
General Wise (US Army)
Game MechanicsThe game is based on Scenario 6 Rear Guard from Scenarios for all Ages (CS Grant & SA Asquith).
The Federal force is outnumbered and in position at the start of the game. The Confederate force enters in random 2 unit parties at random positions on their baseline.
The CSA objective is to move a minimum of 50% (18 Strength Points) of their advance force across the enemy baseline by the end of Turn 15. The Rear Guard must attempt to stop this happening. Exhaustion Point is set at 50% also.