Advisory Note

Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Sunday 27 August 2023

Red/Blue Mini Campaign Pt.2: OHW Sc 14

 Having defeated the Bluvian brigade that threatened their bridgehead, the victorious Redinan Army dispatched a force to Blueville to root out the Radicals that were thought to be based there.

The Red General left half of his men on a nearby hill to cover his retreat and led the remaining force to the town. He found the town undefended but his search for the treacherous activists proved to be fruitless. To make matters worse, before he could withdraw a strong Bluvian force arrived...

   

The Blue General led most of his force against the town, and his attack began to cause casualties despite the exposed nature of the countryside around Blueville.

On the left, a fierce artillery duel saw the destruction of Red's guns, allowing Blue to concentrate on the town almost unmolested. 

 By midday the town was almost surrounded. Red's force on the hill had been ordered to hold position and could only offer some ineffective fire at Blue's units moving to the rear of the town.


As casualties mounted, the Redinan's fought on, hoping to flee under cover of night. 



 By the end of the day, however, Blueville was recaptured along with the defeated Reds.


The Red troops left on the Bluvian side of the river now needed to make their escape...

Monday 21 August 2023

Red/Blue Mini Campaign Pt 1: OHW Sc 8

 The series of games to be played in this latest Mini Campaign are once again scenarios from Neil Thomas's One Hour Wargames that have been linked by Martin Smith (Mini Campaign number 2 - see HERE ).

The starting game is Scenario 8, Melee. The games will be fought using a variation of Bob Cordery's Portable War Game, with EP being set at 50% to reflect the OHW rules' lack of morale testing.



Game

Red's scouts have identified a hill overlooking the Redinan bridgehead that could offer Blue a position to bombard the ingress/egress point. Field Marshall Plann, overseeing Red's invasion, orders the hill to be taken and held. A small force is at once positioned on the hill with more troops to follow.

Bluvian forces, under General Moteures, are also aware of the strategic importance of the hill. Blue's troops begin to arrive.


Red's artillery are in position on the hill so Blue attempts to quickly outflank Red by rushing up the road. Blue's Light Infantry head across country aiming to establish themselves in a small wooded area on the edge of the hill.

Red's additional troops begin to arrive and there is a clash of cavalry on the road. The subsequent cavalry melee resulted in the decimation of both units who played no other part in the battle.

Red's artillery is moved to counter the flank attack and comes under attack from Blue's Light Infantry. Meanwhile, more of Blue's forces arrive and approach the objective.

A desperate uphill dash by Blue's cavalry attempts to buy some time for the Infantry. Note: both sides had a battalion of Guards who start on 5SP in my "Toy Soldier" PW rules to reflect their toughness.


With time getting short, Blue resorts to charging in with fixed bayonets. Red's artillery have finally been removed by the skirmishing Blue Light Infantry.


Red's Line Infantry waver however the Guards and Highlanders hold position.


 By days end it was clear that Red were not going to be removed from the hill (apologies for the blurry picture). Blue withdrew his remaining troops leaving the hill firmly in Red's hands. In the meantime the bulk of the Red force marched on to their main objective, the town of Blueville.


 



Saturday 19 August 2023

Return to the "Red/Blue Campaign" World

 Back in 2020 I had some fun fighting a short campaign using the map featured in SHAM-BATTLE by Dowdall & Gleason. 


The war was originally going to be named The SHAM Campaign but ended up being called The Red/Blue Campaign and the battles can be located using that label.

Here's the original Campaign Map (made simply in Excel) along side the SHAM-Battle version.


In the very first battle, Bluvian forces managed to destroy the bridge that linked Red City and Blueburg and, three years later, it has still not been rebuilt; relations between the Kingdom of Redina and the Bluvian Republic are still very poor.

This is the current map; I have added a couple of small towns to the original and marked where the newfangled railway lines have been constructed - the white heat of Steam Technology has arrived!


Recently the Government of Redina have been demanding the extradition of certain Radicals that had fled Rediton during the war. These revolutionary types have established themselves in the small town of Blueville and set about publishing pamphlets calling on the Redinan populace to rise up against the monarchy and declare a Republic. 

The Bluvian government refuse point blank to cooperate with their old enemy's demands and have put the military on high alert. Bluvian spies report a large build up of Redinan forces near the Eastern City of Redville suggesting that Red will attempt to march across the bog road and invade Blue via the East bridge.

In fact, the Eastern build up is a cunning ruse, a sham if you like. Early in the morning on the 19th August, Redinan Engineers built a pontoon bridge across the Boundary River somewhere West of Blueville (grid C4) and Red's troops, having rushed by train from Redville to Reding, are now marching into Bluvia...

(Why didn't they just jump across? - Ed.)


Redina's Ministers have warned the King that the country is not financially strong enough for a protracted war; the objective is therefore to capture and/or eliminate the Revolutionary cell in Blueville, and give the Bluvians a bloody nose.





Thursday 3 August 2023

Martin Smith's OHW Mini Campaigns

 David in Suffolk expressed an interest in the details of the Mini Campaign I have recently played. Please find here, with the Author's permission, the three Mini Campaigns that Martin Smith has prepared using the Scenarios presented in Neil Thomas's One Hour Wargames.

The concept, I believe, was based on the rather wonderful Emperor's Balls Campaign (see Here ) by the Rt Hon Old Trousers. 

Campaign 1 (apologies for the quality of the image but if you make it big you can read it) - follow the appropriate coloured arrow for the victor of each game



Campaign 2 (I haven't tried this one yet). The next two images are word files that were turned into pdfs and then converted to PNG files all without the assistance of someone under 50


Campaign 3

The above of course remain copyright Martin Smith. Enjoy.