A question from Peter on yesterday's post reminded me that I have yet to try the simple Campaign method suggested by Neil Thomas in One Hour Wargames (2014) Chapter 21.
I randomly chose five scenarios for the Campaign as follows: For each of the five games, throw D6 to determine which group of the 30 scenarios will be diced for. 1 = 1-6, 2 = 7-12 etc with a roll of 6 meaning roll again. Then throw D6 to determine which of the 6 scenarios in the group to play. I chose the following:
1. Scenario 12 An Unfortunate Oversight
2. Scenario 25 Infiltration
3. Scenario 20 Fighting Retreat
4. Scenario 1 Pitched Battle
5. Scenario 26 Triple Line
The side with the most victories wins the Campaign which will probably mean the Campaign is won before all 5 are played, but we'll see! To determine which side plays either Red or Blue, D6 are thrown before the game begins - highest plays Red.
Game 1 An Unfortunate Oversight, also known as the Battle of Griffithberg
Union forces splash across the ford |
"Victory is secured by being in exclusive occupation of the hill at the end of the game".
Colonel Sanders throws his men at the town. Only the Union cavalry appearing on his flank prompt him to check his orders |
Colonel Moutarde covers the flank whilst two of his battalions head for Griffithberg hill |
Close combat on the hill |
By early afternoon Union troops are in full control of the objective |
while fighting continues in and around the town |
Turn 10, the Umpire checks his notes and realizes that both sides are at EP |