IntroductionThese rules are a watered down version of Blood, Guts and Severed Heads by Mr Sprinks of the Wronghammer blog and were aimed for playing with just a few figures per side rather than the large scale battles of the original. It is recommended that players go to the Wronghammer blog and have a look at the proper rules first.
It is not essential to leave figures unpainted to play, however it is advised to base them in some manner as they do tend to fall over, especially when the player(s) get excited.
RulesEach side should normally have a leader. The leader can also be a monster.
Order of Play
1. Roll 1d6 for initiative – highest wins, re-roll doubles
2. Shooting - side with initiative shoots first. Roll 1d6 per figure shooting in range (see above) and consult table above. If the roll required is achieved to hit a figure that figure is killed. If the roll required to hit a leader/monster, subtract 1 from their Hits to Kill total (see below). Other side does the same.
3. Movement – side with initiative moves first. Hills and woods slow movement by 50%.
4. Combat - side with initiative hits first. Roll 1d6 per figure in combat (see above) and consult table above. If the roll required is achieved to hit a figure that figure is killed. If the roll required to hit a leader/monster, subtract 1 from their Hits to Kill total (see below). Other side does the same. More than 1 figure can attack another but each figure only gets one roll per combat round. Some sense should prevail, eg there just wouldn’t be space for 20 men to attack one, however 20 men probably could attack a giant…
5. Morale – Once a side is below 50% of its starting total, roll d6 each turn. If the leader is still alive, 3,4,5,6 = continue fighting; if leader is dead, 4,5,6 = continue fighting. If the roll is failed the army will slink away from the fight in shame and dishonour, or prudently retire to fight another day.
Leaders / Monsters – assign each Leader / Monster a value of Hit Points required before he/she/it can be deemed dead. This must be agreed upon by both players. A Troll for example might need 6 hits to kill it. Some record keeping will be required. Movement and Range will also depend on type of monster or whether or not a leader is on foot or mounted.