Advisory Note

Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Sunday, 27 October 2019

Battle in Forge Valley

Introduction

General Gilder's Confederate Army continues to fight its way across Featherstone County on the road to Washington. Desperately short of supplies, the campaign looks close to failure. By chance the General learns of a Union cache of food and ammunition held in Forge Valley. A force is sent under Colonel Potter (an ancestor of the famous Korean War Officer) to take the much needed provisions.
The game was fought using the Portable Wargame. Exhaustion Point was 30% casualties. The CSA had until sundown (15 turns) to drive the Union force off the table and capture the supply dump (building). The heavily wooded hills were impassable. I used playing cards to determine the number of units that could be activated in each turn, as described in the Solo suggested rules, which worked well.

Couldn't resist borrowing this from Plastic Soldier Review

Game

A crisp Autumn morning - The initial disposition

The Union defence (Commander: Col. Horatio Webster)

The Rebels advance

Dismounted Cavalry about to join the fire fight on the CSA left flank

The Artillery was (as usual in my games) ineffective

CSA Cavalry charge the guns

and prevail (Col. Webster has quickly changed units!)

The end is in sight. Union at Exhaustion Point, CSA close to it.

Sundown - The Union's last unit are allowed to retire

The game was basically a fire fight between a larger attacking force and a defender who had the benefit of some cover. In the end the larger force won, but only just. The CSA had only one point left before they reached EP.

Thursday, 19 September 2019

Favourite Wargame Figures?

Today's post by Tradgardmastare, featuring his Gondor Army (see here ), got me reminiscing about my old collection of MiniFigs Mythical Earth figures.
 
I think that they are almost certainly my favourite Wargames' figures, and definitely the most used. During the mid to late 1970s many , many games were played, either solo or against school friends who also collected these charming toys, featuring the Armies of Good and Evil and often involving the siege of an Airfix Roman Fort. Most people were using the proto-fantasy rules featured in the back of WRG Ancients version 4(?) or Wizards and Warfare by Peter Irving, which I had - it cost the princely sum of 50 New Pence, which was quite a lot considering the cost of MiniFigs Infantry was about 7p each.


By modern standards they are not fantastic pieces of sculpture, but the limited amount of pocket money available meant that each purchase involved hours thinking about which figures to buy, consulting the adverts in Military Modelling and writing wish-lists, and this added to the pleasure of owning them.
That's probably enough waxing lyrical by me for one day. Do you have a favourite range of wargame figures??

Saturday, 17 August 2019

Battle is Joined

Background

Albionia's colony on the Uqbal sub-continent is bordered to the North by a wilderness of hills and deserts that are inhabited by fiercely independent tribesmen. To the East is the Kingdom of Uqbalistan, formerly a useful puppet state and ally, but recently, under the new King, becoming a potential problem. The small Army of Uqbalistan had been trained and equipped by Albionia and was a handy tool in the fight against slave-traders and troublesome desert tribesmen. The new King has raised many conscript regiments, arming them with old muskets, and spies report tribes from the hills and deserts are in his pay.   In a recent dispatch to the Motherland, the Governor of Albionian Uqbal has warned His Majesty's Government that there is a high probability of conflict with the Kingdom of Uqbalistan.

Albionian military keeping a close eye on the border, for good reason

Game

A force from the Army of Uqbalistan has moved across the border and is currently occupying the last stop of the Trans-Uqbal Railway.

Went for a Joseph Morschauser look here...

A column of Albionian troops rush to repulse the invaders.

Dirigible's view of the battlefield
Conscripts defend the Station with Regular troops held in reserve
The Uqbalistan General and a battalion of Regulars behind the Railway Station

Early action on Albionia's right flank (the Uqbali Cavalry are "Heroic" 28mm)

Albionian Infantry march to rifle range (outside of musket range)


The sharp shooting of the Guards removes all the enemy gunners 
The enemy artillery being killed off by the fine shooting of the Guards battalion, the Uqbali General moved his regular infantry up to the walls, which proved to be the turning point of the battle...

The loss of their commander brings the Uqbalistan Army close to exhaustion point

Uqbali forces fall back to avoid casualties but by Turn 7 Exhaustion Point is reached

Having reached Exhaustion Point, the Army of Uqbalistan could take no more decisive action and was gradually reduced by long range shooting from the Albionian troops. On the left flank the Caledonian Greys destroyed the dessert tribesmen and threated the enemy rear. The invaders pulled out and retreated back over the border leaving the Albionian Army to await reinforcements and new orders.
This game did not turn out how I expected, due to a lucky shot by a Guardsman that took out the General, which always makes things more interesting! Putting the conscripts with their muskets (50% shorter range than rifles) to the front was a mistake, as two battalions of the rifle-armed regulars didn't even get to move before Exhaustion Point was reached - fortunes of war etc. Until next time, thanks for visiting.

Watchers in the Hills - prelude to battle

Albionian spotters observe troop movements on the border with Uqbalistan

Saturday, 10 August 2019

More Questing for Brin the Barbarian

Introduction

Found time for another quick game of Brin the Barbarian (see side bar for the latest version of the rules). In this encounter Brin has been joined in his quest by Auburn Aoife. They are represented here by Minifigs SSX1 The Barbarian and SSX3 Pirate Girl.
A note on pronunciation: Brin rhymes with green and not grin. Aoife is pronounced EE-fah. 

Brin goes for tighty-whities and leather cummerbund, Aoife wears traditional chainmail bikini

Setting

Brin and Aoife have wandered into a land known as The Petty Kingdom. This dismal country, all that's left of a once prosperous Empire that tore itself apart in uncivil war, is ruled over by a creature of infinite malice and evil, The Great Toad. The Toad lurks in the centre of a swampy area called the Gripping Mire, surrounded by his rabid, sycophantic supporters. The countryside surrounding the Mire is an impoverished land where the common folk strive beneath the yoke of the malevolent Toad and his foam-mouthed followers, and outsiders are at best tolerated, until their money runs out, or more likely meet a grisly end.

Game

The red markers represent possible encounters, inspired by 2D6 Sword and Sorcery. Some possible encounters were rolled for as the heroes approached the counters, the last being more difficult to deal with.
The first encounter - The Howling Woman, a harmless Soothsayer (Minifigs SSX4 Witch)

Second encounter - an ape who was quite tough (Minifigs SS21 Great White Ape)

The sky darkens as our Heroes enter the village


The local Witch, Barking Mad Annie of Widdicombe, an acolyte of the Great Toad, and her henchmen block the entrance to the village. Mad Annie is played by Minifigs SS11 Witch of the Mists. On the left is Steve, a Xenophobic thug (Minifigs SS61 Ogre) and on the right is Gover, a back-sliding slimy thing of dubious origin (Minifigs SS49 Gargoyle) who looks like a proto Teletubby
Mad Annie (with a terracotta lantern) and Stinky-Winky (with a Subway)
The resulting battle was touch and go for our Heroes. Regrettably it got too dark to take any more pictures, however I can report that Mad Annie fled to the swamp and Brin and Aoife overcame their foes and left the Petty Kingdom with nothing to show for their exploits other than some new scars.

Tuesday, 16 July 2019

Sprinks' Oldhammer Challenge - Complete (and Extended)

By way of introduction

Sprinks (aka Thrifty Git) set a challenge back in May (that long ago??). As a reminder, as it was a long time ago, the challenge was to purchase and prepare an Army in the Oldhammer (original Warhammer) style for approximately £30.00 sterling, or local equivalent and to have it combat ready before August.


So having invested just over £20.00 (including P&P) on a 10mm size Medieval Army from those fine fellows at Irregular Miniatures I give you a completed Bretonian Army in the Oldhammer style (I think) before August.


The Army comprises, One General (and standard), 2 bases of Knights, 2 bases of Mounted Sergeants, two bases of Men at Arms and 2 bases of armoured crossbowmen.

The next stage

I could just put the little Army aside now but that would be too easy. As I have a pile of 10mm figures from some earlier (unfinished!) projects, I'm going to grow my Bretonian force, acquire an enemy army and probably write some Oldhammer Lite rules. What fun! Thanks Mr Sprinks for yet another Wargaming project!
Here's the first addition
The Green Knight - known for losing his head.

Sunday, 14 July 2019

The Quests of Brin the Barbarian v1.1

I have finally got round to adding the Sorcery section to the Quests of Brin the Barbarian rules (see side-bar). It does require a bit of recording I'm afraid which I know isn't to everyone's taste. Here's some photos of the test gaming.


Game 1



The enigmatic Wizard in the Woods is out for a stroll when

he is attacked by two reckless Forest Orcs

The Orc with the axe is momentarily paralysed with an Evil Eye curse

The second Orc attacks

and is blasted by a Fireball

The Wizard uses a blast of raw magic to destroy the other Orc

Game 2

A long dead Sorcerer has been brought back to Undeadness by a rouge Necromancer. Brin has been tasked with destroying this monster. 

The Sorcerer in his animated mummy form

As Brin arrives a spell causes skeleton warriors to emerge from the ground




Having made short work of the Skellies, Brin approaches the Creature..

who promptly vanishes to return in another game.