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Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Saturday, 7 October 2017

Nano Campaign* - Two Tribes Part 1


Game Features


The rules used are Portable Wargame Rules: Ancients. The following table shows the qualities I use for the different unit types in the campaign that I have set in an imaginary Late Bronze/Early Iron Age world. The units are 2mm blocks with coloured dots to distinguish them. These were originally used with my Prehistory variant of Neil Thomas’s One Hour Wargames rules (available on request). There are no separate Generals on the field as I’m assuming that the commander is with one of the Warbands. Exhaustion Point is set at 50% SP, and the Game Length at 10 turns. 2mm blocks are really just a step away from boardgame counters or Kreigspiel blocks but I find them to be quite engaging (even my poorly painted ones) and they do make for a truly portable wargame. The board was an offcut of 6mm thick mdf I found at work that just cried out to be used. A single game of this scale can easily be set up and played in a lunch break, a bonus to the gamer who is short of available playing time and space!
 
More 2mm action on a gridded board can be found here
* A Nano Campaign is like a Mini Campaign only with much smaller figures.
 

Introduction

The setting for the campaign is a small valley hemmed in between mountains and sea. Two tribes, the Solarii in the East and Lunares in the West, inhabit this small fertile area. Population pressure has pushed the Solarii to aggressively expand Westwards. A first expeditionary force moves across a wide river at the only fording point…

Game 1 – A river runs through it

The Solarii (Army Red) crossed the ford and spread out with their backs to the river; there could be no going back! Almost all the army were across by the time the Lunares (Army Blue) arrived.

As Red advanced, Blue initiated combat on Red’s right whilst their single unit of archers took long ineffective shots from the hill

Red began quite well
 


but their Gods were against them (or just absent) and they lost more and more men until reaching Exhaustion Point.
 
By Turn 10 they had almost no surviving troops and were forced to surrender. Whilst not as satisfying as a game with larger figures, this was a fast and fun encounter and I intend to continue using 2mm as my 20mm Ancients are slowly (ever so slowly) painted! 
Next time, The Lunares Strike Back...
 
 
 

4 comments:

  1. Nice looking campaign there Jack, i for one like the playing pieces, they have bags of character!. Looking forward to the next game.

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  2. Just catching up with this, after the link from your Dec. 2024 post 😎😁. It’s like time travel….
    Excellent nano campaign, MJT.

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