Retreating back to the border after their raid into Red territory, Army Green find their way blocked; they must fight their way home. The successful counterattack by Army Red necessitated the playing of OHW Scenario 13 "Escape". Green must exit at least 3 units by the road to succeed.
Battle 3
At first glance it appears that a single battalion of infantry stand in the way of Army Green.
More units appear on the hill as the Green column advances.
And more...
Green's Commander, leading his cavalry, clears the last of Red's infantry from the road. The way is clear. Or is it? A further Red unit appears to replace it.
Despite being shot at from their rear, Green's infantry concentrate their fire forward before their cavalry charge in again to finish off the survivors
Once again the road is clear and an orderly retreat resumed, giving and receiving fire
Green's escape ended the War. Red was hampered by a lack of cavalry and some terrible dice throwing.
Thanks to Martin Smith for sharing his Mini Campaign matrix which is shown with the permission of its author but remains Copyright M.Smith.
Distinct and decisive win for Green in this one! As you commented, Red were unlucky in their army allocation…just one unit of cavalry to canter ahead and delay the escapees can make all the difference (and being unable to throw dice for toffee certainly doesn’t help😬). Thanks for giving the mini-campaign a go.
ReplyDelete(ps - were Green playing with five units in this? Or did one skip past quick…?).
It was a nice little set of games and just what OHW is best for.
ReplyDeleteYes, Green was penalised for heavy losses in the previous battle. Having pulled together all the survivors of the previous two games, only 5 units were available but they fought their way through!
Aha…a bit of between games casualty carry over…! I hadn’t thought of doing that! Nice one.
ReplyDeleteNot done with any precision of course!
ReplyDelete