Having enjoyed a game of my (version 2) fantasy variant for One Hour Wargames on Friday, I gave it another go yesterday with the aim of testing out the Magic Use system. The version 1 rules had included magical creatures but no actual magic use so I have adopted the Magic from Swords, Sorcery & Spells (see Portable Wargame Compendium by Bob Cordery - here).
The game featured an attacking army of Wild Men with their Druid and a defending Dwarf army including their Wizard. The scenario was #3 from OHW, Control the River. The objective for both sides was to be in control of the two crossing points by Turn 15.
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| Both sides arrive |
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| Fighting on both bridges |
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| The Dwarf Wizard lobs a fireball across the River |
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| The Dwarves have cleared the West bridge but have left the East crossing poorly protected |
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| The Dwarf attack seems to be gaining momentum in the West, while the East bridge is still held |
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| Magic Users are vulnerable, especially to lucky throws from Infantry Units! |
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| The Dwarves press home their advantage |
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| While the Wild Men run out of options |
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| The Dwarves control both bridges, the Wild Men are down to 1 hit point and call it a day |

















