The Fiddler's Bottom game has been replayed, this time using my original 3 hit version of OHW Horse & Musket, plus a bonus for embedded Generals. This time the attacking force out numbered the defenders. Again no specific artillery units were present. To win Red need to exit 3 units within 10 turns.
The opening position |
Early cavalry clashes have taken their toll for Blue |
Red's Infantry move forward cautiously. Red cavalry have brushed aside the Blues. |
Red in a position to exit three units |
Red almost reaches his objective, luckily as casualties are high |
Red achieves his objective and is victorious! |
Far better result for Red this time. Did Blue have worse luck, combined with fewer troops?
ReplyDeleteBlue's dice throwing started poorly but picked up by the end - too late to stop the Red force exiting sufficient numbers. I'm going to keep the General's bonus rule as I rather like it.
DeleteAs Martin mentioned above, Red performed much better on this occasion. Once Blue’s cavalry were swept away then the road to victory was clear ⚔️⚔️
ReplyDeleteCheers,
Geoff
Indeed, Blue's Cavalry were shockingly bad in this game!
Delete