Today's offering is a one-off game between those old adversaries Army Red and Army Blue. I used for inspiration Scenario 4 from Scenarios For All Ages (Grant and Asquith), Encirclement or Breakout.
Setting
A column from Army Red has gone too deeply into Blue territory and has become encircled by a far larger enemy force. Sending out scouts under cover of darkness, Red's General identifies a weak spot to the West and determines to attempt a breakout at first light.
Mechanics
I used the Portable Wargame but with reduced movement as the scenario really calls for a much larger playing area. I started off with 30% EP but dropped it as the game progressed as I deemed that the Red force was determined to evade capture and would fight on. The objective was for Red to get at least 3 units plus the C-in-C off the board by the 12th turn, using either the North, East or West sides, as South would take them further into Blue territory. As Blue's force was twice the size of that of Red, I burdened them with a Poor Communication handicap: When rolling for turn initiative, Blue had to throw a d8 to determine how many units could move that turn - all could fire and melee.
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The encircled Red force at daybreak |
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Blue's tenacious grenadiers block the way West |
Despite the Red General's confidence, by late morning Blue's Grenadiers held on, his artillery was destroyed and his rearguard was involved in a fighting retreat that would soon join the main force.