Following on from the last two posts, here are a few more thoughts and another go at God Emperor! (a campaign system based on Mark Cardone's Augustus).
Rules
The following rules are for Solo play where, unlike in my former go, the player is both taking actions and responding to events.
The Random Events Table and additional Glory Points Table (for points earned through the Ruler's self-determined actions) appear in the previous post.
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Roman Empire at the end of the reign of Gaius Maudlinus |
Example of Play
The former ruler, Gaius Maudlinus has been assassinated by disgruntled Senators. His ambitious nephew, Taedious Maudlinus has taken control and has pledged to make Rome great again (and make himself and his mates a great deal of money).
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Map showing the position of the Legions |
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Rome v Illyricum |
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The Empire has grown in Year 1 |
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and grown some more in Year 2 |
Multi-Player (or Solo Multi-Ruler)
Two (or more?) rulers could easily be run in parallel with two record sheets and three (or more) dice being rolled for initiative. Perhaps a King of Caledonia has arisen seeking to build an Empire to rival that of Rome..? Both sides would be subject to Random Events that could aid or hamper their ambitions, and when their borders meet there would be a clash of empires. Lots of possibilities, though very little time (sigh). Any thoughts would be welcome.