I started a three battle mini-campaign over the weekend, squeezing in a couple of games between work and domestic distractions. I was inspired to use my ACW figures by Ross Mac's recent games. The rules for the mapless mini campaign are from Mark Cordone, originally posted on the PW FB page, and are his intellectual property:
For the first game I rolled a 5; Seize Ground. I used inspiration from OHW to layout a battlefield but gave a slight advantage to the defenders (CSA) who started a little closer to the objective (the hill). The winner must have control of the objective once both sides reach exhaustion point (EP). |
The chocked gully on the right of the hill is impassable |
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The CSA grabbed the objective whist the Federals attempted to out flank them |
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Despite reducing the CSA to EP, the Union Army could not get on to the hill |
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The Blues reach EP and victory goes to the Confederates |
So the Confederate Army wins the first battle and, buoyed by their success, go on the offensive, pursuing their retreating adversaries...
A great battle report! They rules produced an interesting opening scenario. I'm looking forward to the rest of the campaign.
ReplyDeleteThanks Mark. It was a nice little game and the follow on game proved to be fun too 👍
DeleteNice set of rules, and a convincing battle, too 👍🏼👍🏼👍🏼
ReplyDeleteCheers Martin. It's a nice little Campaign system - would work well with HoTT/DBA I'd imagine.
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