Continuing the Collaborative Campaign started in the last post, there has been further action, this time kindly gamed by Mark Cordone.
Game Year 2 (Year of the Antelope). Notes from the Campaign Diary:
In Zigura
there was a glut of crops at harvest time. The High Priest of Taran, ever the
diplomat, has suggested that the Gods have looked favourably on the success of
Xeroz, (King of Kings, praised be his name etc) in the previous years’ civil
war. The abundance of food, and boost to the economy, has aided the rebuilding
of the Army and pleased the people considerably.
Picenia has
launched an invasion into Northern Luss hoping to gain a Province. The Picenian
General Multiflavus led the attack that has seen great success so far…
The initial contact between the two combatants, The Battle of Twin Bridges, follows: Mark's own report and photographs describe the action. (The battle was fought using Dominion of the Spear Rules with some additions by Mark.)
I am pleased to have been asked to contribute to Maudlin Jack Tar's collaborative campaign. Having been asked to game out the Picenian campaign against the Luss I decided to use my 15mm mini armies from my Roman Civil War campaign. I will be using the Dominion of the Spear rules With the random activation rule and One Hour Wargames to generate the scenarios. I think it will be fun to adapt them to the Dominion rules. The battle mats are hand drawn on 8.5x11" cardstock.
I generated scenario 3 from One Hour Wargames for this battle. The river can only be crossed at the bridges. There is no penalty for doing so, but the hill in the right hand sector of the Lussatian position provides a defense bonus. The Lussation army is composed of 3 melee infantry, deployed in the center and right sectors and the reserve, Vepotalus's bodyguard, ferocious melee infantry on the left and melee cavalry in reserve.
The Picenian army was composed of the 1st legion on the left and the 2nd on the right, both disciplined melee infantry, the 3rd legion in the center and the 4th, coming up through the woods on the western road, both were melee infantry, and the (melee) cavalry coming up on the eastern road. P followed by a number is a Picenian turn, L a Lussation turn. The weather was clear and fine.
The battle opened with the 1st Legion storming across the western bridge and up the hill only to be massacred by the defenders. Vepotalus countered by crossing the eastern bridge at the head of his bodyguard but they met the same fate as the first Legion. Both generals then tried to rally their vanquished troops and failed.
Turn two saw 2nd Legion cross the eastern bridge and then put the Lussatian war bands coming up from the reserve to flight. Vepotalus then sent his cavalry forward to try to stabilize the flank. This they did but the combat was indecisive.
Turn three saw the Picenian cavalry, impatient and seeking glory, charge across the western bridge only to meet the same fate as 1st Legion. 4th Legion finally arrived after getting lost in the woods and took up a position at the western bridge. Meanwhile, Vepotalus choose simply to try to hold the line with his now much depleted army. ( I rolled a 2 for the unit activation and since the river was unfordable in the center the Luss did nothing.
Turn four. After a lull, 2nd legion renewed the struggle and put the Lussatian cavalry to flight. Vepotalus shifted his infantry from the center to attempt to dislodge them, but they too were routed. What was left of the Lussatian army then quit the field, retreating to the refuge of the hill fort of Lusatia. The pursuit was not very vigorous as the Picenian army had also suffered heavily in the battle.
Arriving at the fortress, Multiflavus settled down to conduct a siege.
My thanks to Mark for the above report which I think once again proves that a very engaging game can be provided by the Dominion series rules. I'm looking forward to reading what happens at the siege of the Hillfort at Lusatia. If anyone else has some Ancients figures that are eager to fight and could spare the time to contribute to the campaign, please let me know; otherwise I'll have to keep bothering Martin and Mark!!
Thanks for the report, MJT and Mark. A tough fight, by the sound of it - those Picenians seem very feisty…might be hard to stop them spreading their influence.
ReplyDeleteCheers Martin. Early success for Picenia - will they manage to follow this up with the victory they need at the Hillfort in order to take control of all of Northern Luss?
DeleteThe use of proper terrain elevates the tabletop battles using the he ‘Dominion of …’ rules to a new level … and working with other players to develop the campaign is a simple but elegant solution. Well done!
ReplyDeleteAll the best,
Bob
Thanks Bob. I completely agree, adding scenery has definitely added to my enjoyment of the games.
DeleteI must confess, I borrowed the idea of involving other players to play the games from another blog (see my first post in this series) but it has certainly succeeded from my perspective.
The was a real nail biter, and great fun. I have a few ideas for the siege, I think it will be a bit of an unconventional game. I'm planning on borrowing some solo rpg ideas.
ReplyDeleteIt certainly looks like it could have gone either way to start with! The siege sounds very intriguing - looking forward to reading it.
DeleteVery nice. Mark did a good job, with the Dominion … rules proving, once again, how simple and straightforward it is to create a plausible battle narrative. 👏👏
ReplyDeleteCheers,
Geoff
Cheers Geoff. Agreed, a splendid report and more to come!
DeleteGreat start to the campaign. I must admit, I do like the way Mark presented this battle. It seems that the 'Dominion of...' game systems have gain a whole lot of traction in the war games blogosphere. Were it not for the plethora of things I have on the go - or that should be on the go - I'd give the thing a try myself. But it looks as though I will have to content myself with reading up narratives like this one.
ReplyDeleteWell, there'll will be no chore there!
Cheers,
Ion
Thanks Ion. I believe that there's now a Great War ruleset in the Dominion series, or soon will be - might suit for resolving some battles in your latest Campaign?!
DeleteNow, there is a thought! Yes - I can see how that could work very well into my Little Great War. I'll have to subject that to a bit of a 'big think'.
DeleteThanks for the nudge!
Cheers,
Ion
Ion
DeleteBob mentioned it here:
https://wargamingmiscellany.blogspot.com/2025/09/news-of-next-dominion-of-rules-to-be.html
Looks like the Dominion series has already reached the 20th Century
Great battle report and cooperation
ReplyDeleteThanks Roger!
Delete