Advisory Note

Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Saturday, 1 August 2020

Generic Army Red / Army Blue Mini Campaign





I'm not entirely sure what to call this project. Originally it was going to be called A Toy Soldier Campaign as it was in the style of my old games that mixed periods and types of toy soldiers without worrying about the feasibility of the thing (possibly this still happens). Then I was going to call it the Sham Campaign, mainly because I've pinched the map from the Sham Battle book.


Whatever it is, or isn't, here's a background to the action (which is actually already underway).

The King of Redina, suffering from acute paranoia, is increasingly suspecting that the folk of the Republic of Bluvia are plotting to overthrow him, and (horror!) allow Redina's people to choose their own leader. A build up of forces, and exchange of rhetoric have resulted in a general mobilization on both sides of the Boundary River, the border between the two countries. 

My Map alongside the original from Sham Battle (mine was made in Excel)

Note: The river can only be crossed by a bridge. I have made Red City and Blueburg two distinct places that are set back from the river (they appear to be merged on the original).

The two sides have three Divisions each. Each division is comprised of three Brigades. One Division on each side defends the Capital Cities (at least initially). The others were mobilized to near the border. Blue sent a division to guard the left hand crossing and, somewhat inexplicably (the dice fell as they would), the right hand crossing - presumably thinking that Red would try to move an entire division across a bog road..? Red chose the left hand and centre crossings.


So this is the position shortly before the Red King's delusions force him to press the metaphorical button and start hostilities. Quite where this Campaign will go is in the hands of the Wargames Gods.

The Sham Battle book is featured on the Tiny Tin Men blog (HERE) and is really worth a look if you've never seen it.

Wednesday, 29 July 2020

Frivolity and a Recommendation

Whilst rooting around in the piles of stuff I call my Toybox I chanced upon this old model steam launch I'd made years ago. So I took a frivolous picture of it. I call her The Heart of Darkness:

"Then there was Phillips, the Chief. It might have been my mission, but it sure as shit was the Chief's boat"


On a less frivolous note, I recommend you visit the following blog ( click HERE ) which is being penned by Johnny Danger. Mr. Danger is undertaking an ECW Campaign in 6mm using The Portable Wargame, and jolly good it is too.


Saturday, 25 July 2020

OHW #08 (in colour)

The next installment of my OHW games may be found here

Follow me men (to almost certain out of focus disaster)



Sunday, 19 July 2020

Those inexpensive 10mm Armies...

A somewhat out of focus dwarf on a pony admires a menhir


Further to my post on creating inexpensive armies for One Hour Wargames; Herr Zinnling was very complimentary about the 10mm figures so following is a short explanation of the raison d'etre behind their composition.

In Chapter 20 of One Hour Wargames, Neil Thomas put some tables to randomly create armies (very useful for the Solo Wargamer); so for the Fantasy Armies I was making in 10mm I purchased sufficient figures to accommodate the possible variations in a similar table.

Example table for creating random 6 Unit Army

Infantry/Archer units were to be 2 figures and Cavalry 1 figure; So I needed 10 Infantry, 4 Cavalry, 4 Archers and a Commander (my rules included a Commander who fought as an independent unit and was required for each Army whatever its composition).  The figures were purchased from Irregular Miniatures who sell them individually at £0.22 for foot and £0.44 for mounted figures - so these little Armies cost a few Pounds Sterling each, plus a slapdash (schludrig) bit of painting!

So here is the original Elf Army in total


And here are some later Wood Elf additions (note the Elves on Giant Deer are from Magister Militum)


That's it, hope you like the pictures Karl - Bleib sicher und gesund! (Translated by Google so I hope it's right!)


Saturday, 18 July 2020

Making the Best of a Bad Job (or as it turned out FUBAR)

Whilst in an ACW mode I had a go at a scenario I haven't tried before, number 22 in Grant & Asquith (Scenarios for all Ages).

Setting the Scene

Colonel Zebediah Protheroe and his brigade of Missouri Bushwhackers have been harrying General Wise's Union Army of The Potonail throughout the Spring. Finally, the General has managed to corner Old Zeb in a wild part of Featherstone County and has a chance to remove the thorn in his side on a permanent basis. Unfortunately, the General blunders in his choice of officer to undertake the coup de grace, and sends the hapless Colonel Brandon (not the dashing hero of Jane Austen's Sense & Sensibility but a fellow from a much weaker branch of the Brandon family tree, more of a twig really).

Colonel Brandon is lost. Finding a road (it must lead somewhere) he orders his brigade to start marching. They become spread out...

The Bushwhackers have bivouacked on the edge of the road just before it plunges into a wood; Colonel Protheroe has sent his cavalry to forage for food / boots / booze etc

The game begins as the two forces encounter each other. In Turn 1 artillery cannot fire as the guns are not ready. The objective of the Union side is to get at least 50% of their force off the board by the road through the woods, or eliminate the Confederate commander. The CSA objective is to stop the Union force escaping. Game length is 15 turns or when both sides reach Exhaustion Point.

The Game

Positions as the 2 sides encounter each other


The Bushwhackers leap into action

Col. Brandon leads from the centre

Union cavalry hurtles towards the currently silent guns

The 21st Michigan get caught in the crossfire

and are wiped out

The Union cavalry have finally cleared the road

With a Rebel Yell the Bushwhackers charge in to stop the Union force escaping

Taking casualties fast, the US Army reaches EP at Turn 9

Next turn the CSA join them and the battle is over

The sun goes down. The Bushwhackers melt into the woods and the remains of the Union force must look for a way to rejoin the main Army.


Thursday, 16 July 2020

Sunday, 12 July 2020

An Age Undreamed of (Part the first)




Back in April (where did those 3 months go?) I wrote a post regarding my youthful dreams of running a Campaign in Hyboria (see HERE) in the grand manner of Tony Bath. Although this seems unlikely, a few games in Hyboria are well within my abilities!
I'm currently tinkering with my Fantasy variant of the Portable Wargame so I ran a small game with them this morning. As is customary, the backstory to my game is probably more interesting than the game itself.

Background to the game 

A wandering tribe from Brythunia has strayed into the hill country in the North East of Corinthia. Citizen-Soldiers from the local town march out to stop the invaders crossing the hills and invading their valley. The action takes place near the ruined Temple to the Fireflies, and a goat farm belonging to a man called Hook (apparently an old seafaring man...)



Game

This scenario is better suited to a bigger playing area and more mobile forces I think. Suffice it to say, when the two armies met, a static meat grinder ensued as both armies tried to break a hole in the others ranks..

Corinthians' advance
  
Brythunian tribesmen (courtesy of Sprinks)

The Brythunians are initially held back by a hail of arrows

but not for long

The slaying continued until Turn 7 when both sides reached Exhaustion Point

The Corinthian left flank almost destroyed by Brythunian axes


The battle ended with two battered, exhausted armies leaning on each other! The Corinthians had stopped the invaders but only just. They'll probably be back. I finish with an excerpt from The Nemedian Chronicles (copyright R E Howard estate)