Rules - Bob Cordery's Portable Ancients rules with the following game specific features
Unit SP Move Range
Troll 4 2 Adjacent
Knight 4 3 Adjacent
Men at arms 4 2 Adjacent
Peasants 3 2 Adjacent
Hunters 3 2 3
Cattle N/a 1 N/a
To move the cattle a unit must be adjacent and have sole possession of them.
The Knight and his men at arms arrive at Turn 5.
Exhaustion Point is at 50% of Strength Points (SP). If this point is reached the humans can only stand and fight but if it is the Trolls they will withdraw and look elsewhere for dinner.
The Trolls are effectively outnumbered (total SP = 16) once the Lord and his soldiers arrive (Total SP = 23 at turn 5) and so have to be quick to eliminate the peasants guarding the cattle and withdraw with their prize.
|The trolls approach and engage|
|Hunters fire from a distance as more peasants advance|
|Half the troll force pushes forward hoping to block the human advance|
|Turn 5. Poor dice rolls have stopped the trolls and reinforcements have arrived|
|It's all gone horribly wrong for the trolls|
In the end it appears that the peasants and woodsmen could have despatched the trolls without the Lord and his men - one up for the Working Class!
With hindsight the trolls were unlucky but probably should have been given a higher SP rating - well they're pretty fierce. Also the Cattle should have had a reaction test each turn - they were very docile in the face of the hungry trolls (who were clearly weakened by their hunger). Good fun all the same.
For the bovine spotters, the breed of cattle is Hornby 00 Gauge.