Game Features
The same as Part 2.Introduction
Vindicatus himself led the Southern prong of the Lunares' invasion South. Two more villages stood between him and the next fording point across the Great River and he was aware that it was only a matter of time before word of their incursion reached Divios, Chief of the Solarii.Game 3 - More of the same
The Solarii defence was really a re-run of Game 2; leave some units in the village whilst trying to outflank the attackers. Again they held on to the last, despite reaching Exhaustion Point (50% casualties) by the end of Turn 6 of 15, meaning they could only defend.Starting positions |
Fighting on the flanks end Turn 2 |
Rear guard action plus start of the meat grinding centre end of Turn 4 |
Red reaches EP end of Turn 6 |
Desperate defence end of Turn 10 |
End of Turn 15 Blue Victory given (only just) |
The blues are on a roll!, looking forward to the reds revenge given the escaping cav?!. Again great to see these no-faff games in action, shows us all how far a little imagination can go.
ReplyDeleteThanks Mr Sprinks. There's imagination a-plenty here at Maudlin Heights, though most of it doesn't get acted upon.
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