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Saturday, 21 October 2017

Nano Campaign - Two Tribes Part 4

Introduction

Having joined his two forces, Vindicatus proceeded in a barbarous fashion to his final target. His plan was to quickly destroy the enemy force, torch the village and make a dash for the river crossing before Divios could bring his army down on the Lunares.

Game 4 - The Last Enemy

The Headman of this village had wisely built on a hill and was clearly of a defensive mind-set. No fancy flanking moves here thank you. The Lunares (Army Blue) were forced to attack a fortified position uphill and despite their numerical advantage it was going to be a challenge.
Starting position
Battle is joined at the end of Turn 2
Blue is on the hill but is not getting on too well

Breakthrough! End of Turn 6

Expulsion! End of Turn 8

Red finally was reduced to Exhaustion Point but too late - end of Turn 14
The end of Turn 15 came and Vindicatus had failed to take the village. With his scouts reporting that a large Solarii force was only a few hours away, the Lunares raised the siege and made a run for it.

Next time - Flight to the ford (apologies to the Tolkien family)


2 comments:

  1. What a difference a hill makes!, other headman take note!. Really fun campaign so far jack, it will be fun to see what the reds have in store for the enemy!.

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  2. Cheers mate - the thing I like best about wargames is that despite having a plan things never go as expected which means I have to make it up as I go.

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