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Sunday 11 February 2024


 More from the Journal of General Sir Bartholomew Archibald Tiberius Henry Norman Wells. Today I'm looking at the defense of Sittangbad (from Charge! (1967) by Brig. Young & Lt. Col. Lawford, in case you didn't know!)

Slightly edited Map from Charge!

I laid an 8x12 grid over the original map of the battlefield and created a plan for a Portable Wargame version of the classic scenario. I also added names to two features that hadn't been named in the original.

The Plan

The Reality - buildings by Monopoly (trademark)

The pre-battle situation, as detailed by General B.A.T.H.N Wells, is summarized as follows:

After a failed incursion into Red territory, the remnants of Blue's Army are camped between Sittangbad and Eisenberg. General Wells has been sent with a small force to take command of Army Blue, and to hold Sittangbad, or at the very least defend the river crossing from an approaching Red Army, commanded by General Kernel. 

The opposing forces are as follows:

Army Blue 
2 Units of Cavalry @ 3SP (1 unit starts in Sittangbad)

1 Unit of Light Infantry @ 3SP

3 Units of Line Infantry @ 4SP (1 unit starts in Sittangbad)

1 Unit of Artillery @ 2SP (starts in Sittangbad)

General Wells @ 6SP (starts in Sittangbad)

Total 28SP (EP at 19SP)

Army Red

3 Units of Cavalry @ 3SP

1 Unit of Light Infantry @ 3SP

4 Units of Line Infantry @ 4SP

2 Units of Artillery @ 2SP

General Kernel @ 6SP 

Total 38SP (EP at 25SP)

The objective of both sides is control of the East end of the bridge by Turn 16.

The Affair at Sittangbad 

Blue's preliminary position

After a wet night in the field, General Kernel ordered Army Red to march towards Sittangbad at first light. Having spent a comfortable night in an hotel in the town, General Wells sent orders to his men to the West of Eisenberg to begin moving back towards the town, leaving a Regiment of Line Infantry to harry the approaching Red force from the village.

The position at daybreak

Red's Artillery began to bombard Eisenberg on arrival. The defenders themselves fired at the Red Cavalry who were swinging by to their North, under orders to ride around Sittangwald forest and out flank the retreating Blue troops. General Wells, wise to this had already sent some of his own cavalry to head them off.

Despite all of Red's troops now being on the battlefield, the early attack on Eisenberg was proving to be ineffective. General Kernel's cunning outflanking manoeuvre had also been countered and a cavalry melee had begun.

 As the morning ground on, the attack on Eisenberg Village finally began to wear down the defenders, however the Cavalry fight was going Blue's way despite Red's superior numbers.

To avoid the village, Red began moving forces up and over the steep sides of the Grimmberg.

Once past this obstacle they could begin the assault on Sittangbad. The Blue Regiment in Eisenberg stubbornly held on.

And continued to hold on, whilst General Kernel committed his artillery to pounding the village. 

 Finally Eisenberg fell to Red, however the defense of Sittangbad was proving to be even more staunch. Blue's Light Infantry in particular were firing steadily and accurately, inflicting heavy casualties.

The Assault on Sittangbad

By mid-afternoon, both sides were nearing Exhaustion Point and Red was still a long way from his objective.

 Finally Red managed to get some artillery up onto the Grimmberg where it could fire down onto the town, but too late...

Army Red's cavalry finally broke through on Blue's left flank, but EP had been reached. Blue's accurate firing from the town had cut down the attackers making further progress impossible.

By turn 16, Blue had suffered almost 30% casualties, whilst Red had 42% dead or wounded.

Another victory was chalked up by General Wells who had saved the honour of Army Blue.


  1. Excellent! This is outstanding and very clever.

  2. Thank you, I'm glad you liked it. It's the first time I've tried Sittangbad and I really enjoyed it.

  3. Well done. A classic battle, from a classic wargaming book 👏👏
    What lessons have been learned from your refight?
    I suspect, for the Blue commander, it was confirmation that sitting behind defences and shooting at the advancing enemy is a winner (unless the enemy is of significantly greater strength).
    What of Red? What could they have done better/differently? The defence of Eisenberg seems (to me) to have been a distraction, but surely General Kernel wouldn’t want a Blue held village to the rear of the Red army…

    1. Thanks Geoff. I've only played this once but I think it's a difficult situation for the attacking side with little room to manoeuvre and certainly having an enemy to the rear is not going to be allowed. In the original, the defenders also construct a redoubt in the middle of the battlefield - I didn't adopt this for this go as I felt it would make things more complicated!

  4. Great game. The rules really allow for well planned attacks to come off, and well co-ordinated defence to work...of course...I know all about badly planned attacks that come off too, it's just a little more rare

    1. Cheers Duc. It was always going to be difficult, but my dice handling helped make it worse for the attacking side!

  5. Another great adaptation of a classic scenario into a Portable Wargame. It has good reply value as well as one wonders what would have happened if red had been less careful and more aggressive. General Wells continues to build his reputation!

    1. Thanks Mark - next time I'll try it with a Red commander who doesn't stick to the original plan! General Wells is getting very smug.

  6. Lovely report, MJT. 👍🏼. Great to see the Risk armies doing their stuff. Would a higher EP have helped the result at all, or were Red basically ‘timed out’, suitably delayed by the stubborn Eisenberg garrison?

  7. Cheers Martin. In this case a larger EP, say 50%, may have given Red a few more turns but it wouldn't have made much of a difference as the defenders still had numbers.

  8. What a great game, looks fabulous!!! Thank you - Quinn

    1. Quinn, many thanks to you too. Its a nice scenario that's well worth trying out.

  9. Very interesting to read about your gridded version of Sittangbad.

  10. Not a result one often sees with this scenario! Good looking action.

    I've played 'Sittangbad' a couple of times, once as the defender in a Horse & Musket game, and once solo as a WW2 Western Desert action (December 1942, the Afrika Corps defending). Both led to considerable excitement, but there was no question of the defenders maintaining a hold on the east bank!
    If you haven't seen it, here's the link to the WW2 action:

    1. Thanks Ion. The rule set used probably makes a difference and a more aggressive stance by the attacking General?