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Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Saturday 5 October 2024

Expansion

 Having got a small window of time between work and domestic duties, I have made a start on my version of Bob Cordery's Hare & Hounds Campaign set up. 

The setting is an imaginary "Ancients" situation, with the expansionist Republic of Vard seeking to subdue various tribes who have formed a confederacy to resist them. 

The H&H board was created by randomly generating a number of 3x3 Portable Wargame boards. I haven't drawn on the links but they follow the same pattern as described by Bob's illustration.

I'm using a pin board to keep track of the Army movements (8 Euros at Tesco!):


The Vard (Green pins) start with two Legions (numbers II and III) up near the frontier. The tribal armies are near their respective settlements. The composition of the Legions/Tribal Armies has been predetermined using a table similar to the random army tables in Neil Thomas's One Hour Wargames. Each Army has 6 units and a General.

Turn 1 sees the Vard cross the frontier. 


On Turn 2 the advancing Legions are opposed....

The First Battle:

 Legion II V The Anacondi Tribe.

 


The initial set up sees the Anacondi to the East (top of the picture) with three Cavalry units and three Infantry. The second Legion of the Vard Republic have three Infantry, 2 Cavalry and one Archer unit.

The Anacondi are aggressive and advance at once.

The Legion push the Anacondi back on the right while the centre holds with their left flank protected by dense forest.


  Pushing forward, the Chief of the Anacondi realizes too late that he has enemies to his rear


 the remaining tribesmen are surrounded, and the tribal force is annihilated! 

The surviving members of Legion II must now recuperate and wait for reinforcements before moving again.



The next game will see Legion III pitched against the Coronithi tribe.


Further to the last post, I have made a change to my conditional formatting to add a wooded hill instead of the second wood/forest grid. Thanks to Jonathan Freitag for suggesting this. I haven't adopted a separate town on a hill option - I may dice for this!




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