Here at Maudlin Towers January is always a bit of a miserable month, not least because it contains the anniversary of the birth of this blog's author. It's a time of reflection and one of the points being reflected upon is the dreaded D word - downsizing. The probability of moving in retirement (and not taking it all with us!) leads me to ponder the drastic reduction of the toybox (the horror, the horror). Just how small a "footprint" could a viable collection of toy soldiers be?
Small figure size obviously helps, and replacing figures with 2D counters is another option (Jonathan Freitag's recent post on Boardgames shows that many Wargamers' are regularly playing 2D wargames), but even Boardgames take up space. Would it be possible to play satisfying games and run Campaigns without the need for the material props? For me, the important part here is "satisfying", because I think most wargamers would agree that the visual aspect of wargames is one of the key factors in the pleasure, however much they might enjoy the strategy, historical accuracy etc etc.
Playing wargames using digital tools is one obvious solution, and I have done this in the past to try out rules before moving them to the table.
Playtesting the "Matchbox" game Civil War!
But could games played inside a computer replace the pleasure of getting figures out on the table? I suspect not, however I do already use a PC for recording games, map-making (largely) and other visual aids to Campaign play. The battles currently fought on the tabletop are part of a larger story after all. The "story-telling" aspect of wargaming has always been important to me, which is why I enjoy Campaigns so much I think; would games played without minis still make a good story?
To find out I've tried some, using very simple rules that didn't require any record keeping to keep them quick. A PC of course is 100% suited to record keeping...
Firstly, here's a simple Horse & Musket type game (figures have been snipped out of the Junior General site and the games played in Excel.
Due to the simplicity of the rules, and some extraordinary random number generation it was all over rather quickly!
The next games were an attempt at running a mini-campaign without miniatures. Set in Hyboria (where else?), the backstory was as follows;
Merchants traversing the Road of Kings through Zamora have come under increasing attacks from bands of brigands. Suspecting that this is orchestrated by the Governor of the Zamoran City of Shadizar (a City whose moniker is “the Wicked”), Corinthia has dispatched an army to ensure that the attacks cease and the road is safe for commerce. If possible the Corinthians would like to replace the Governor with a more pliable candidate and tear down the accursed Temple of the Spider God.
The Zamorans react by sending their own force to push the Corinthians back over the border.
Mechanics
Three games will be played along the Road of Kings. If the Corinthians win two they will have reached the gates of Shadizar and achieved their goal.
Game 1
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Game 2
In the second battle, Zamorians attempted to block the road where it passed between two hills in an arid valley - they succeeded in slowing the advancing Corinthians.
Game 3
The Corinthians, forced to take a slower route cross-country, meet a final attempt to stop their advance on Shadizar
The Corinthian Army successfully arrives at Shadizar to find the Governor has fled (with most of the treasury) and establishes a puppet regime to keep commerce rolling.
As stated before, these games were played with simple rules to keep them quick. With more time investment some engaging games could be played using the Portable Wargame and variations thereof, inside a virtual world.
I currently don't think that, for me, virtual wargames could replace games with miniatures, however they can work in telling a story and are an option when the latter is not available. As long as the imagination is working, the only weak spot is the hardwear.
Very interesting. Once you have settled on a final version I'd be very interested in the rules. The games kind of reminded me of watching chess matches on line.
ReplyDeleteThanks Mark - they're just versions of the Civil War! rules really.
DeleteAn interesting article. I really like the big maps. For myself it's all about the visuals of figures and terrain, so much so that I convert my boardgames to miniatures games. I hope you find the balance you need for your downsize.
ReplyDeleteThanks! Hopefully still a few years away but things like that have to be planned!
DeleteI like your blog very much - I haven't seen those figures before, they're great fun.
I hate the word 'Downsizing' (!) -So I skippe d that part and went on to your animated Bat Reps. -Very cool and informative. I've never seen it done this way before!
ReplyDeleteThanks Roger - some other bloggers use gif files but I hadn't realised how simple it was before this.
DeleteThat’s a darned clever animation process, MJT. Nicely done 🙂👍🏼 (though my brain is asking for a slower cycle through, so I can track moves easier.,,🙃)...
ReplyDeletePersonal view is that ‘real figures’ trumps ‘on screen’ every time.
In terms of space saving, your 10mm and 2mm are an ideal way to keep some solid gaming units with minimal storage, and skirmish troops take very little room.The 2D terrain, like the ponds from Warbases, is also a great alternative to big n bulky. One guy I played recently had (admittedly 28mm) clip together terrain- castle and sci fi buildings from Battle Systems. That needed minimal storage room…
Happy birthday, whenever in the Janus month it falls/fell
Cheers Martin. Like most people, I'm sure, I prefer the 3D option too.
DeleteUnfortunately I can't get the gif's to slow down anymore than this!!
Going through a second round of culling my collections, so understand entirely the process (I must say, though, that the process may be agonizing but the outcome is liberating, at least that's how I've found it to be). I'd be very interested to see a tutorial on how you set up/configure excel to play games!
ReplyDeleteThanks Ed.
ReplyDeleteI use Excel as the playing area (and the random number generator - digital dice?). Otherwise it's just a normal solo wargame with me pushing the pieces around and making the decisions for both sides (occasionally I let the dice decide). The GIF (graphic interchange format) files are fun to make and nice for illustrating the action.
A very interesting campaign. For a while I was toying with the idea of using PC game to fight out battles. Unfortunately it would have meant buying a very expensive computer, which I couldn't justify just to play games on. I also know without digging out my little miniatures I would lose interest quickly. I like the moving maps; it never dawned on me to use GIF of an animated map.
ReplyDeleteThanks John. The thought of having to replace my (now old) laptop is a cause of anxiety! It will have to happen however before MS stop supporting Windows 10 in October. I don't want to let go of my figures but believe I could still wargame without them (not that it would be the same!)
DeleteI don’t game using a PC at all (although I appreciate it is handy to be able to print things off, download information from the internet etc). Personally I like to be able to touch my stuff - oo err missus 😉 - so need my painted toys and stuff.
ReplyDeleteI also collect books, magazines and comics. I appreciate I can have lots of electronic books, all convenient & portable on my Kindle but I love the touch and even the smell of my books.
I retired early last year so now (no longer distracted by work) need to reorganise my library and move from piles of books etc in boxes and get ‘em all onto bookshelves and racking. There may well have to be some sort of reduction … 😔😢
I’m still accumulating more miniatures, but these days they are mostly 2mm and 6mm chaps and don’t take up too much space.
Cheers,
Geoff
I have to agree with you Geoff, the tangible as well as the visual are important parts of the pleasure of wargaming. Books now are just as hard to dispose of!
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