I've been keen to try out some additional rules for Dominion of the Spear that were posted by Mark Cordone on, I believe, The PW Facebook Page (I don't have a link for this but a kind reader may be able to provide one!) I played a couple of games this morning using scenic variations. The "sandpatch" for the games was on the PC, though could easily have been on paper. They worked well and at some stage will be tried out with actual figures...
The setting for these games is Hyboria, an old favourite of many gamers, and was inspired by recent communications with Martin S. and posts on mutazoid's blog, both of whom have been running campaigns using Hordes of the Things rules.
The Kingdom of Ophir has launched a three-pronged attack on its Southern neighbour, Koth.
The first battle was fought on the edge of the Khorshemish Forest - this was a standard DotS game to remind me of the rules. Units for both sides were based on descriptions in Appendix 1 of Royal Armies of the Hyborean Age. Unit initial positions were randomly generated.
Koth (in white) was represented by a unit of Royal Horse Guard (Elite Armoured), a unit of Chariot Archers (Armoured), a unit of Spear armed Infantry (Armoured) and a unit of Archers. Ophir (red) had a unit of Royal Guard (Elite Armoured), a unit of mounted knights (Armoured), a unit of Spear armed Infantry (Armoured) and a unit of Archers. Slight variations of these units appear in the other two battles also.
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| Opening positions |
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| Mid battle |
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| Ophir victorious |
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| In the balance |
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| Ophir victorious once more |






















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