Advisory Note

Please Note: This blog contains poorly painted toy soldiers that may offend those of an aesthetically sensitive disposition.

Monday, 21 February 2022

Sacred Place Scenario Re-Do

Yesterday I re-played the Sacred Place Scenario with a smaller defending army. Here's the Scenario briefing written in the style of Neil Thomas's One Hour Wargames Scenarios.


The smaller Elf Army is at the bottom of the picture (and for those of you watching in Black & White, the Elves are dressed in green).



Once again an Ent was summoned from the forest and the Orc Army queued up at the bridge


The Troll has pushed across the bridge


This time the Orcs have made it onto the hill


Only to be repulsed 


The Elf Army resists the attack once again


Casualties are high on both sides (Exhaustion Point is set at 50% for my Fantasy games) but the Orcs waver and flee the field leaving the Sacred Place undefiled. 

The game was definitely improved for having a smaller defending side and at some stage I intend to try it again with a different configuration for the attackers. Thanks for the interest in the rules; I am doing a bit of a re-work on them at present after receiving despatches from Tradgardland! 





Saturday, 19 February 2022

A Sacred Place - Play testing a scenario

 The following is the first play test of a scenario for my Fantasy Variant of The Portable Wargame (Swords, Sorcery and Squares). 

The idea is that one side must defend a location from a numerically larger opposition, who are themselves hampered by having to first take a river crossing.

For speed I used my little 10mm units, Elves defending a Standing Stone from the attacking Orc army.


The Orcs send their Troll to capture the crossing while the Elves move their Archers into position covering the river bank.

The Elf Guards stubbornly hold the bridge for some time while Orc and Elf archers exchange fire across the river.

 

The Elf Magic-User calls an Ent from the nearby forest who is able to wade across the river and attack the Orcs.


The Orcs are forced to draw a Chance Card!


The Troll finally makes it over the bridge but is surrounded and taking hits - orcs are queuing up behind to cross.



The Ent has wandered back into the forest leaving the Elf archers to mop up the remaining Orcs on the river bank.


The Troll's last stand - The Orc General finally makes it onto the bridge in time to reach his Army's Exhaustion Point


The Play Test has shown that the defending side needs to be smaller still and possibly there should be another crossing point! The Orc General is looking for a Giant to join his cause (like Ents, Giants can wade rivers!).




Saturday, 5 February 2022

The Portable RISK Campaign - Summer 1845 (1)

 A little action in my Campaign using RISK figures has occurred.

In the Spring of 1845 Rubiria invaded northern Amethysia; Rubiria's 2nd Army marched in with only token resistance. Amethysia's ally Amberil immediately declared war on Rubiria, and both of them mobilized their forces.

Spring 1845

 In the Summer of 1845 Amethysia struck back, moving their First Army against the invaders.

Summer 1845

The first engagement was fought with the objective of both sides being in control of the two villages at the end of the battle. As Rubiria was defending they began the day with control of one village.


The battle was hard and by the time both sides reached exhaustion point they had control of one village each. 


As I was keen to have a decisive game I fought an additional FPPW to decide the winner!

Red is defending so rolled for scenery position. The objective was to have at least one unit on the enemy baseline for 2 turns.


 The Amethysian General was aggressive from the start and despite some tough resistance he won the day.


So the first battle of Summer 1845 goes to Amethysia putting the invaders on the back-foot.

Hopefully there will be more soon...


Wednesday, 2 February 2022

Fast Play PW Skirmish type game

Mardigan over at Brush & Battle posted a 3 x 3 PW game featuring a skirmish type battle between some Medieval figures which caught my imagination. Another rapid lunchtime game was required (by the way, today's soup was Leek & Potato).

Back of an envelope rules were dreamt up.


Army Red, led by Sir Wilfrid of Bramble consisted of a Leader (Sir Wilfrid), 2 Men at Arms, a Master Archer and a Peasant (pressed into service at sword point).
Army Blue was led by Sir Richard D'Astard-Leigh, who was joined by a Sergant, a Man at Arms, an Archer and a Peasant. 

The objective was to either kill the opponents leader (at which point his force would run away) or have a unit at the enemy's baseline for 2 turns (thus giving any units in the Reserve Area a chance to fight back).

Red's Master Archer lurks in the trees


To explain the combat in the foreground, units have joined in the same square for close combat (see Bob's post of today HERE); Blue has rolled a 4 but gets a +1 for the Sergeant and a +1 for having support ie 6; Red has rolled a 2 and gets +1 for support ie 3. So Red take a hit.

At this point Sir Richard had almost lost the fight

But he fought back, killing the enemy Man at Arms into the bargain

And then slaying Sir Wilfrid! The Master Archer meanwhile had finally woken up and started shooting folk

A fun-packed 30 minutes and thanks to Mardigan for the idea! This could easily be expanded to include mounted figures.

Red's General is a bad loser



Monday, 31 January 2022

Fast Play Lunchtime Wargame

So keen was I to try out another Fast Play Portable Wargame, having had the Reserve Area kindly explained to me by Mark Cordone, that I played a game over lunch today.

A short wargame and Mushroom Soup

The objective was to hold the village at the end of the battle (set as the end of Turn 6). The only difference from the Rules, as posted by Bob Cordery HERE, was that I gave all Infantry units 3SP (other arms remained at 2SP), and both sides were Attacking so neither rolled for scenery location.

The game took approximately 25 minutes and was a tense bloody affair! Army Green's General won the first inititive throw and took the village which was held for 4 turns, then lost, then regained on the final turn but only by exposing his flank to fire!  The Dice were, for once, on side, and the casualties mounted up. 

Green Wins

Good fun and definitely getting me back into the gaming groove. 


Saturday, 29 January 2022

Fast Play Horse & Musket Portable Wargame: First try

 The 3x3 Fast Play Portable Wargame was almost designed for folk like me, limited on space and hobby time as I am. Not being a Facebook (or is that Meta?) user I have not been able to look at the work of Mark Cordone, however Bob has kindly produced a set of rules HERE which I've tried today. John Y's WW2 write up has also encouraged me to give them a go (see his post HERE).

The Field of Battle (6 square inches)

My first impressions are very positive, though I'm not entirely sure yet about use of the Reserve Area. Strangely I quickly forgot how tiny the whole thing was and got involved in the action. It took four turns for the defenders (Green) to get to Yellow's baseline which was set as a victory condition. 


More games of 3x3 FPPW will be played in the near future I think. 

Monday, 24 January 2022

Update January 2022

The first posting of 2022, and January's nearly over! Well there's really very little to report hobby-wise. 


Due to on-going shortages of both time and space for hobby related matters, I've started running a very simple, digitally based Horse and Musket Mini-Campaign, inspired by RISK. The Campaign map looks like a simple board game design with no topography to deal with, and any battles will be resolved using the Portable Wargame rules and my RISK armies. These games can be quickly set up and fought and dismantled in small spaces. Not to everyones taste but I enjoy them!

It's the Spring of 1845, and Rubiria has invaded the Northern region of Amethysia...



Rubiria's Advance Guard from Army 2 quickly despatches the border guards

In other news, I've been slowly working on a more formal version of my In-House Fantasy Variant of the Portable Wargame; it's even got a working title now! 


An Elf Magic-User summons an Ent


They still need a bit of tweaking and some play-testing which, at the current rate, may take some time...
That's all for now. Hopefully there will be more to say next month.